|
|
|
@ -901,6 +901,9 @@ namespace MWMechanics
|
|
|
|
|
static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat();
|
|
|
|
|
static float fSneakBootMult = store.find("fSneakBootMult")->getFloat();
|
|
|
|
|
float sneak = 0;
|
|
|
|
|
// TODO: According to Hrnchamd Research:Movement, "Creatures have generalized combat, magic and stealth
|
|
|
|
|
// stats which substitute for the specific skills (in the same way as specializations)."
|
|
|
|
|
// This probably applies to a large part of the code base.
|
|
|
|
|
if (ptr.getClass().isNpc())
|
|
|
|
|
sneak = ptr.getClass().getNpcStats(ptr).getSkill(ESM::Skill::Sneak).getModified();
|
|
|
|
|
int agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
|
|
|
|
|