mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-01 00:45:32 +00:00
Refactoring. Simplification of camera interface.
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parent
ed3426cf2f
commit
694e0b5906
10 changed files with 42 additions and 93 deletions
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@ -427,9 +427,8 @@ namespace MWBase
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virtual void togglePreviewMode(bool enable) = 0;
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virtual bool toggleVanityMode(bool enable) = 0;
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virtual void allowVanityMode(bool allow) = 0;
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virtual void changeVanityModeScale(float factor) = 0;
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virtual bool vanityRotateCamera(float * rot) = 0;
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virtual void setCameraDistance(float dist, bool adjust = false, bool override = true)=0;
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virtual void adjustCameraDistance(float dist) = 0;
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virtual void applyDeferredPreviewRotationToPlayer(float dt) = 0;
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virtual void disableDeferredPreviewRotation() = 0;
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@ -26,7 +26,7 @@
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namespace MWInput
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{
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const float ZOOM_SCALE = 120.f; /// Used for scrolling camera in and out
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const float ZOOM_SCALE = 10.f; /// Used for scrolling camera in and out
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ActionManager::ActionManager(BindingsManager* bindingsManager,
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osgViewer::ScreenCaptureHandler::CaptureOperation* screenCaptureOperation,
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@ -195,6 +195,8 @@ namespace MWInput
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void ActionManager::executeAction(int action)
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{
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auto* inputManager = MWBase::Environment::get().getInputManager();
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auto* windowManager = MWBase::Environment::get().getWindowManager();
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// trigger action activated
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switch (action)
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{
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@ -211,7 +213,7 @@ namespace MWInput
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toggleConsole ();
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break;
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case A_Activate:
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MWBase::Environment::get().getInputManager()->resetIdleTime();
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inputManager->resetIdleTime();
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activate();
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break;
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case A_MoveLeft:
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@ -272,18 +274,18 @@ namespace MWInput
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showQuickKeysMenu();
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break;
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case A_ToggleHUD:
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MWBase::Environment::get().getWindowManager()->toggleHud();
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windowManager->toggleHud();
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break;
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case A_ToggleDebug:
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MWBase::Environment::get().getWindowManager()->toggleDebugWindow();
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windowManager->toggleDebugWindow();
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break;
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case A_ZoomIn:
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if (MWBase::Environment::get().getInputManager()->getControlSwitch("playerviewswitch") && MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols") && !MWBase::Environment::get().getWindowManager()->isGuiMode())
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MWBase::Environment::get().getWorld()->setCameraDistance(ZOOM_SCALE, true, true);
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if (inputManager->getControlSwitch("playerviewswitch") && inputManager->getControlSwitch("playercontrols") && !windowManager->isGuiMode())
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MWBase::Environment::get().getWorld()->adjustCameraDistance(-ZOOM_SCALE);
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break;
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case A_ZoomOut:
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if (MWBase::Environment::get().getInputManager()->getControlSwitch("playerviewswitch") && MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols") && !MWBase::Environment::get().getWindowManager()->isGuiMode())
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MWBase::Environment::get().getWorld()->setCameraDistance(-ZOOM_SCALE, true, true);
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if (inputManager->getControlSwitch("playerviewswitch") && inputManager->getControlSwitch("playercontrols") && !windowManager->isGuiMode())
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MWBase::Environment::get().getWorld()->adjustCameraDistance(ZOOM_SCALE);
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break;
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case A_QuickSave:
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quickSave();
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@ -292,19 +294,19 @@ namespace MWInput
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quickLoad();
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break;
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case A_CycleSpellLeft:
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if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
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if (checkAllowedToUseItems() && windowManager->isAllowed(MWGui::GW_Magic))
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MWBase::Environment::get().getWindowManager()->cycleSpell(false);
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break;
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case A_CycleSpellRight:
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if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
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if (checkAllowedToUseItems() && windowManager->isAllowed(MWGui::GW_Magic))
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MWBase::Environment::get().getWindowManager()->cycleSpell(true);
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break;
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case A_CycleWeaponLeft:
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if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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if (checkAllowedToUseItems() && windowManager->isAllowed(MWGui::GW_Inventory))
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MWBase::Environment::get().getWindowManager()->cycleWeapon(false);
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break;
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case A_CycleWeaponRight:
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if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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if (checkAllowedToUseItems() && windowManager->isAllowed(MWGui::GW_Inventory))
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MWBase::Environment::get().getWindowManager()->cycleWeapon(true);
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break;
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case A_Sneak:
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@ -190,10 +190,7 @@ namespace MWInput
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mGamepadZoom = 0;
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if (mGamepadZoom)
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{
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MWBase::Environment::get().getWorld()->changeVanityModeScale(mGamepadZoom);
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MWBase::Environment::get().getWorld()->setCameraDistance(mGamepadZoom, true, true);
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}
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MWBase::Environment::get().getWorld()->adjustCameraDistance(-mGamepadZoom);
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}
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return triedToMove;
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@ -291,12 +288,12 @@ namespace MWInput
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{
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if (arg.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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{
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mGamepadZoom = arg.value * 0.85f / 1000.f;
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mGamepadZoom = arg.value * 0.85f / 1000.f / 12.f;
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return; // Do not propagate event.
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}
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else if (arg.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT)
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{
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mGamepadZoom = -arg.value * 0.85f / 1000.f;
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mGamepadZoom = -arg.value * 0.85f / 1000.f / 12.f;
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return; // Do not propagate event.
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}
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}
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@ -70,6 +70,7 @@ namespace MWInput
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mBindingsManager->mouseMoved(arg);
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MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
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MWBase::World* world = MWBase::Environment::get().getWorld();
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input->setJoystickLastUsed(false);
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input->resetIdleTime();
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@ -102,19 +103,14 @@ namespace MWInput
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rot[2] = -x;
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// Only actually turn player when we're not in vanity mode
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if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && input->getControlSwitch("playerlooking"))
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if (!world->vanityRotateCamera(rot) && input->getControlSwitch("playerlooking"))
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{
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MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
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MWWorld::Player& player = world->getPlayer();
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player.yaw(x);
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player.pitch(y);
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}
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else if (!input->getControlSwitch("playerlooking"))
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MWBase::Environment::get().getWorld()->disableDeferredPreviewRotation();
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if (arg.zrel && input->getControlSwitch("playerviewswitch") && input->getControlSwitch("playercontrols")) //Check to make sure you are allowed to zoomout and there is a change
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{
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MWBase::Environment::get().getWorld()->changeVanityModeScale(static_cast<float>(arg.zrel));
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}
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world->disableDeferredPreviewRotation();
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}
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}
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@ -418,28 +418,26 @@ namespace MWRender
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return mCameraDistance;
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}
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void Camera::updateBaseCameraDistance(float dist, bool adjust)
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void Camera::adjustCameraDistance(float delta)
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{
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if (isFirstPerson())
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return;
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if (!isFirstPerson())
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{
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if(isNearest() && delta < 0.f && getMode() != Mode::Preview && getMode() != Mode::Vanity)
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toggleViewMode();
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else
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mBaseCameraDistance = std::min(mCameraDistance - getCameraDistanceCorrection(), mBaseCameraDistance) + delta;
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}
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else if (delta > 0.f)
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{
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toggleViewMode();
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mBaseCameraDistance = 0;
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}
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if (adjust)
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dist += std::min(mCameraDistance - getCameraDistanceCorrection(), mBaseCameraDistance);
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mIsNearest = dist <= mNearest;
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mBaseCameraDistance = osg::clampBetween(dist, mNearest, mFurthest);
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mIsNearest = mBaseCameraDistance <= mNearest;
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mBaseCameraDistance = osg::clampBetween(mBaseCameraDistance, mNearest, mFurthest);
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Settings::Manager::setFloat("third person camera distance", "Camera", mBaseCameraDistance);
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}
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void Camera::setCameraDistance(float dist, bool adjust)
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{
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if (isFirstPerson())
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return;
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if (adjust)
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dist += mCameraDistance;
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mCameraDistance = osg::clampBetween(dist, 10.f, mFurthest);
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}
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float Camera::getCameraDistanceCorrection() const
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{
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if (!mDynamicCameraDistanceEnabled)
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@ -136,14 +136,8 @@ namespace MWRender
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void update(float duration, bool paused=false);
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/// Set base camera distance for current mode. Don't work on 1st person view.
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/// \param adjust Indicates should distance be adjusted or set.
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void updateBaseCameraDistance(float dist, bool adjust = false);
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/// Set camera distance for current mode. Don't work on 1st person view.
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/// \param adjust Indicates should distance be adjusted or set.
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/// Default distance can be restored with setCameraDistance().
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void setCameraDistance(float dist, bool adjust = false);
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/// Adds distDelta to the camera distance. Switches 3rd/1st person view if distance is less than limit.
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void adjustCameraDistance(float distDelta);
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float getCameraDistance() const;
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@ -1325,27 +1325,6 @@ namespace MWRender
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return true;
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}
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void RenderingManager::setCameraDistance(float dist, bool adjust, bool override)
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{
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if(!mCamera->isVanityOrPreviewModeEnabled() && !mCamera->isFirstPerson())
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{
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if(mCamera->isNearest() && dist > 0.f)
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mCamera->toggleViewMode();
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else if (override)
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mCamera->updateBaseCameraDistance(-dist / 120.f * 10, adjust);
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else
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mCamera->setCameraDistance(-dist / 120.f * 10, adjust);
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}
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else if(mCamera->isFirstPerson() && dist < 0.f)
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{
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mCamera->toggleViewMode();
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if (override)
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mCamera->updateBaseCameraDistance(0.f, false);
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else
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mCamera->setCameraDistance(0.f, false);
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}
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}
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void RenderingManager::resetCamera()
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{
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mCamera->reset();
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@ -1386,12 +1365,6 @@ namespace MWRender
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mCamera->allowVanityMode(allow);
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}
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void RenderingManager::changeVanityModeScale(float factor)
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{
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if(mCamera->isVanityOrPreviewModeEnabled())
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mCamera->updateBaseCameraDistance(-factor/120.f*10, true);
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}
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void RenderingManager::overrideFieldOfView(float val)
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{
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if (mFieldOfViewOverridden != true || mFieldOfViewOverride != val)
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@ -210,7 +210,6 @@ namespace MWRender
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// camera stuff
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bool vanityRotateCamera(const float *rot);
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void setCameraDistance(float dist, bool adjust, bool override);
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void resetCamera();
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float getCameraDistance() const;
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Camera* getCamera();
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@ -219,7 +218,6 @@ namespace MWRender
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void togglePreviewMode(bool enable);
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bool toggleVanityMode(bool enable);
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void allowVanityMode(bool allow);
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void changeVanityModeScale(float factor);
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/// temporarily override the field of view with given value.
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void overrideFieldOfView(float val);
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@ -2394,19 +2394,14 @@ namespace MWWorld
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mRendering->allowVanityMode(allow);
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}
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void World::changeVanityModeScale(float factor)
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{
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mRendering->changeVanityModeScale(factor);
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}
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bool World::vanityRotateCamera(float * rot)
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{
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return mRendering->vanityRotateCamera(rot);
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}
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void World::setCameraDistance(float dist, bool adjust, bool override_)
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void World::adjustCameraDistance(float dist)
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{
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mRendering->setCameraDistance(dist, adjust, override_);
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mRendering->getCamera()->adjustCameraDistance(dist);
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}
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void World::setupPlayer()
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@ -533,11 +533,8 @@ namespace MWWorld
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bool toggleVanityMode(bool enable) override;
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void allowVanityMode(bool allow) override;
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void changeVanityModeScale(float factor) override;
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bool vanityRotateCamera(float * rot) override;
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void setCameraDistance(float dist, bool adjust = false, bool override = true) override;
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void adjustCameraDistance(float dist) override;
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void applyDeferredPreviewRotationToPlayer(float dt) override;
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void disableDeferredPreviewRotation() override;
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