From 69a56eaea3fee303e3ef58d58d5ca6bd43668143 Mon Sep 17 00:00:00 2001 From: rexelion Date: Fri, 10 Nov 2017 10:44:53 +0000 Subject: [PATCH] don't initialise rangeAttackOfTarget --- apps/openmw/mwmechanics/aicombat.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index 6e3268831..07fb455f3 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -491,7 +491,6 @@ namespace MWMechanics void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target) { // get the range of the target's weapon - float rangeAttackOfTarget = 0.f; MWWorld::Ptr targetWeapon = MWWorld::Ptr(); const MWWorld::Class& targetClass = target.getClass(); @@ -505,7 +504,7 @@ namespace MWMechanics } bool isRangedCombat = false; - rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat); + float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat); if (mMovement.mPosition[0] || mMovement.mPosition[1]) {