don't touch frame->data

pull/593/head
Evil Eye 4 years ago
parent ed118537a8
commit 69aaf6ab04

@ -45,6 +45,14 @@ namespace
av_packet_unref(packet);
}
};
struct AVFrameFree
{
void operator()(AVFrame* frame) const
{
av_frame_free(&frame);
}
};
}
namespace Video
@ -316,7 +324,7 @@ void VideoState::video_refresh()
}
int VideoState::queue_picture(AVFrame *pFrame, double pts)
int VideoState::queue_picture(const AVFrame &pFrame, double pts)
{
VideoPicture *vp;
@ -337,8 +345,8 @@ int VideoState::queue_picture(AVFrame *pFrame, double pts)
// Convert the image into RGBA format
// TODO: we could do this in a pixel shader instead, if the source format
// matches a commonly used format (ie YUV420P)
const int w = pFrame->width;
const int h = pFrame->height;
const int w = pFrame.width;
const int h = pFrame.height;
if(this->sws_context == nullptr || this->sws_context_w != w || this->sws_context_h != h)
{
if (this->sws_context != nullptr)
@ -356,7 +364,7 @@ int VideoState::queue_picture(AVFrame *pFrame, double pts)
if (vp->set_dimensions(w, h) < 0)
return -1;
sws_scale(this->sws_context, pFrame->data, pFrame->linesize,
sws_scale(this->sws_context, pFrame.data, pFrame.linesize,
0, this->video_ctx->height, vp->rgbaFrame->data, vp->rgbaFrame->linesize);
// now we inform our display thread that we have a pic ready
@ -366,7 +374,7 @@ int VideoState::queue_picture(AVFrame *pFrame, double pts)
return 0;
}
double VideoState::synchronize_video(AVFrame *src_frame, double pts)
double VideoState::synchronize_video(const AVFrame &src_frame, double pts)
{
double frame_delay;
@ -380,7 +388,7 @@ double VideoState::synchronize_video(AVFrame *src_frame, double pts)
frame_delay = av_q2d(this->video_ctx->pkt_timebase);
/* if we are repeating a frame, adjust clock accordingly */
frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
frame_delay += src_frame.repeat_pict * (frame_delay * 0.5);
this->video_clock += frame_delay;
return pts;
@ -415,8 +423,8 @@ public:
VideoState* self = mVideoState;
AVPacket packetData;
av_init_packet(&packetData);
std::unique_ptr<AVPacket, AVPacketUnref> packet(&packetData, AVPacketUnref{});
std::unique_ptr<AVFrame, VideoPicture::AVFrameDeleter> pFrame{av_frame_alloc()};
std::unique_ptr<AVPacket, AVPacketUnref> packet(&packetData);
std::unique_ptr<AVFrame, AVFrameFree> pFrame{av_frame_alloc()};
while(self->videoq.get(packet.get(), self) >= 0)
{
@ -448,9 +456,9 @@ public:
double pts = pFrame->best_effort_timestamp;
pts *= av_q2d((*self->video_st)->time_base);
pts = self->synchronize_video(pFrame.get(), pts);
pts = self->synchronize_video(*pFrame, pts);
if(self->queue_picture(pFrame.get(), pts) < 0)
if(self->queue_picture(*pFrame, pts) < 0)
break;
}
}
@ -483,7 +491,7 @@ public:
AVFormatContext *pFormatCtx = self->format_ctx;
AVPacket packetData;
av_init_packet(&packetData);
std::unique_ptr<AVPacket, AVPacketUnref> packet(&packetData, AVPacketUnref{});
std::unique_ptr<AVPacket, AVPacketUnref> packet(&packetData);
try
{

@ -132,8 +132,8 @@ struct VideoState {
void video_display(VideoPicture* vp);
void video_refresh();
int queue_picture(AVFrame *pFrame, double pts);
double synchronize_video(AVFrame *src_frame, double pts);
int queue_picture(const AVFrame &pFrame, double pts);
double synchronize_video(const AVFrame &src_frame, double pts);
double get_audio_clock();
double get_video_clock();

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