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Formatting errors

This commit is contained in:
Mads Buvik Sandvei 2020-07-05 12:18:54 +02:00
parent 76e6862c82
commit 69b4a4741f
10 changed files with 2 additions and 18 deletions

View file

@ -169,8 +169,6 @@ if(BUILD_VR_OPENXR)
target_compile_options(openmw_vr PUBLIC -DUSE_OPENXR -DXR_USE_GRAPHICS_API_OPENGL -DXR_USE_PLATFORM_WIN32)
endif()
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(

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@ -544,6 +544,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
gameControllerdb = globaldefault;
else
gameControllerdb = ""; //if it doesn't exist, pass in an empty string
std::string myguiResources = (mResDir / "mygui").string();
osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
guiRoot->setName("GUI Root");
@ -787,7 +788,6 @@ void OMW::Engine::go()
}
else
{
mViewer->eventTraversal();
mViewer->updateTraversal();

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@ -67,7 +67,6 @@ namespace osgViewer
class ScreenCaptureHandler;
}
struct SDL_Window;
namespace OMW

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@ -99,7 +99,6 @@ namespace MWInput
virtual bool controlsDisabled() { return mControlsDisabled; }
protected:
void convertMousePosForMyGUI(int& x, int& y);

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@ -249,6 +249,7 @@ namespace MWInput
{
mInputWrapper->warpMouse(static_cast<int>(mGuiCursorX / mInvUiScalingFactor), static_cast<int>(mGuiCursorY / mInvUiScalingFactor));
}
void MouseManager::setMousePosition(int x, int y)
{
mGuiCursorX = x * mInvUiScalingFactor;

View file

@ -1679,7 +1679,6 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
animPlaying = mAnimation->getInfo(mCurrentWeapon, &complete);
if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack && !isKnockedDown())
mAttackStrength = complete;
}
else
{

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@ -897,14 +897,6 @@ namespace MWRender
return;
}
const bool isPlayer = (mPtr == MWMechanics::getPlayer());
if (isPlayer)
{
Log(Debug::Verbose) << "groupname=" << groupname << ", start=" << start << ", stop=" << stop << ", accumRoot=" << mAccumRoot->getName();
}
AnimStateMap::iterator stateiter = mStates.begin();
while(stateiter != mStates.end())
{

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@ -110,7 +110,6 @@ namespace MWRender
osg::NodePathList nodepaths = trackNode->getParentalNodePaths();
if (nodepaths.empty())
return osg::Vec3d();
osg::Matrix worldMat = osg::computeLocalToWorld(nodepaths[0]);
osg::Vec3d position = worldMat.getTrans();
@ -132,7 +131,6 @@ namespace MWRender
return mCamera;
}
void Camera::updateCamera()
{
updateCamera(mCamera);

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@ -70,7 +70,6 @@ MipmapCallback::~MipmapCallback()
}
void MipmapCallback::operator()(osg::RenderInfo& renderInfo) const
{
auto* gl = renderInfo.getState()->get<osg::GLExtensions>();

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@ -3086,7 +3086,6 @@ namespace MWWorld
float distance = getMaxActivationDistance();
osg::Vec3f dest = origin + direction * distance;
MWRender::RayResult result2 = mRendering->castRay(origin, dest, true, true);
float dist1 = std::numeric_limits<float>::max();