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Fix reflect
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@ -154,10 +154,7 @@ namespace MWMechanics
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// Reflect harmful effects
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if (!reflected && reflectEffect(*effectIt, magicEffect, caster, target, reflectedEffects))
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{
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reflected = true;
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continue;
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}
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// Try resisting.
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float magnitudeMult = getEffectMultiplier(effectIt->mEffectID, target, caster, spell, &targetEffects);
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