Don't check magicka when casting free spells

pull/593/head
Evil Eye 4 years ago
parent ab28847eaf
commit 6aa75c287a

@ -98,6 +98,7 @@
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
Bug #5762: Movement solver is insufficiently robust
Bug #5821: NPCs from mods getting removed if mod order was changed
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
Feature #390: 3rd person look "over the shoulder"
Feature #1536: Show more information about level on menu
Feature #2386: Distant Statics in the form of Object Paging

@ -123,7 +123,7 @@ namespace MWMechanics
if (spell->mData.mType != ESM::Spell::ST_Spell)
return 100;
if (checkMagicka && stats.getMagicka().getCurrent() < spell->mData.mCost)
if (checkMagicka && spell->mData.mCost > 0 && stats.getMagicka().getCurrent() < spell->mData.mCost)
return 0;
if (spell->mData.mFlags & ESM::Spell::F_Always)

@ -3009,7 +3009,7 @@ namespace MWWorld
// Check mana
bool godmode = (isPlayer && mGodMode);
MWMechanics::DynamicStat<float> magicka = stats.getMagicka();
if (magicka.getCurrent() < spell->mData.mCost && !godmode)
if (spell->mData.mCost > 0 && magicka.getCurrent() < spell->mData.mCost && !godmode)
{
message = "#{sMagicInsufficientSP}";
fail = true;

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