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Fixed fading problem

This commit is contained in:
Glorf 2013-05-10 19:33:43 +02:00
parent 9cc85cbe81
commit 6aaa8d6dc0

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@ -83,7 +83,7 @@ float WeatherManager::calculateAngleFade (const std::string& moonName, float ang
float endAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_End_Angle"); float endAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_End_Angle");
float startAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Start_Angle"); float startAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Start_Angle");
if (angle >= endAngle && angle <= startAngle) if (angle >= endAngle && angle <= startAngle)
return ((angle - endAngle)/10); //10 is hardcoded, it just works this way return ((angle - endAngle)/(startAngle-endAngle));
else if (angle < endAngle) else if (angle < endAngle)
return 0.f; return 0.f;
else else