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Fixed fading problem
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1 changed files with 1 additions and 1 deletions
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@ -83,7 +83,7 @@ float WeatherManager::calculateAngleFade (const std::string& moonName, float ang
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float endAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_End_Angle");
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float endAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_End_Angle");
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float startAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Start_Angle");
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float startAngle=mFallback->getFallbackFloat("Moons_"+moonName+"_Fade_Start_Angle");
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if (angle >= endAngle && angle <= startAngle)
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if (angle >= endAngle && angle <= startAngle)
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return ((angle - endAngle)/10); //10 is hardcoded, it just works this way
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return ((angle - endAngle)/(startAngle-endAngle));
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else if (angle < endAngle)
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else if (angle < endAngle)
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return 0.f;
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return 0.f;
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else
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else
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