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Make sure the actor is actually crouching/running before tweaking movement speed

This commit is contained in:
Capostrophic 2018-09-08 22:40:58 +03:00
parent 778dfa0350
commit 6ab42919cf
2 changed files with 5 additions and 4 deletions

View file

@ -115,6 +115,7 @@
Bug #4618: Sneaking is possible while the character is flying
Bug #4622: Recharging enchanted items with Soul Gems does not award experience if it fails
Bug #4628: NPC record reputation, disposition and faction rank should have unsigned char type
Bug #4633: Sneaking stance affects speed even if the actor is not able to crouch
Feature #1645: Casting effects from objects
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script

View file

@ -938,8 +938,8 @@ namespace MWClass
const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
bool sneaking = stats.getStance(MWMechanics::CreatureStats::Stance_Sneak);
bool running = stats.getStance(MWMechanics::CreatureStats::Stance_Run);
bool sneaking = MWBase::Environment::get().getMechanicsManager()->isSneaking(ptr) && stats.getStance(MWMechanics::CreatureStats::Stance_Sneak);
bool running = MWBase::Environment::get().getMechanicsManager()->isRunning(ptr) && stats.getStance(MWMechanics::CreatureStats::Stance_Run);
float walkSpeed = gmst.fMinWalkSpeed->mValue.getFloat() + 0.01f*npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()*
(gmst.fMaxWalkSpeed->mValue.getFloat() - gmst.fMinWalkSpeed->mValue.getFloat());
@ -964,7 +964,7 @@ namespace MWClass
flySpeed = std::max(0.0f, flySpeed);
moveSpeed = flySpeed;
}
else if(world->isSwimming(ptr))
else if (world->isSwimming(ptr))
{
float swimSpeed = walkSpeed;
if(running)
@ -974,7 +974,7 @@ namespace MWClass
gmst.fSwimRunAthleticsMult->mValue.getFloat();
moveSpeed = swimSpeed;
}
else if(running && !sneaking)
else if (running)
moveSpeed = runSpeed;
else
moveSpeed = walkSpeed;