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Clean up handling of stat packets on client, part 2

This commit is contained in:
David Cernat 2016-09-29 17:48:33 +03:00
parent 25026a9b95
commit 6ae4cc15e4

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@ -357,12 +357,11 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer); MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer);
MWMechanics::DynamicStat<float> value; MWMechanics::DynamicStat<float> value;
value.readState(pl->CreatureStats()->mDynamic[0]); for (int i = 0; i < 3; ++i)
ptrCreatureStats->setHealth(value); {
value.readState(pl->CreatureStats()->mDynamic[1]); value.readState(pl->CreatureStats()->mDynamic[i]);
ptrCreatureStats->setMagicka(value); ptrCreatureStats->setDynamic(i, value);
value.readState(pl->CreatureStats()->mDynamic[2]); }
ptrCreatureStats->setFatigue(value);
} }
break; break;
} }