Rework ESS importer code. Remove explicit NAME handling for ESM records

openmw-38
Stanislav Bas 10 years ago
parent ede4bfcf52
commit 6b21da7f8e

@ -158,8 +158,6 @@ namespace ESSImport
void ConvertCell::read(ESM::ESMReader &esm)
{
ESM::Cell cell;
std::string id = esm.getHNString("NAME");
cell.mName = id;
cell.load(esm, false);
// I wonder what 0x40 does?
@ -169,7 +167,7 @@ namespace ESSImport
}
// note if the player is in a nameless exterior cell, we will assign the cellId later based on player position
if (id == mContext->mPlayerCellName)
if (cell.mName == mContext->mPlayerCellName)
{
mContext->mPlayer.mCellId = cell.getCellId();
}
@ -277,7 +275,7 @@ namespace ESSImport
if (cell.isExterior())
mExtCells[std::make_pair(cell.mData.mX, cell.mData.mY)] = newcell;
else
mIntCells[id] = newcell;
mIntCells[cell.mName] = newcell;
}
void ConvertCell::writeCell(const Cell &cell, ESM::ESMWriter& esm)

@ -78,10 +78,9 @@ public:
virtual void read(ESM::ESMReader& esm)
{
std::string id = esm.getHNString("NAME");
T record;
record.load(esm);
mRecords[id] = record;
mRecords[record.mId] = record;
}
virtual void write(ESM::ESMWriter& esm)
@ -89,7 +88,6 @@ public:
for (typename std::map<std::string, T>::const_iterator it = mRecords.begin(); it != mRecords.end(); ++it)
{
esm.startRecord(T::sRecordId);
esm.writeHNString("NAME", it->first);
it->second.save(esm);
esm.endRecord(T::sRecordId);
}
@ -105,14 +103,13 @@ public:
virtual void read(ESM::ESMReader &esm)
{
ESM::NPC npc;
std::string id = esm.getHNString("NAME");
npc.load(esm);
if (id != "player")
if (npc.mId != "player")
{
// Handles changes to the NPC struct, but since there is no index here
// it will apply to ALL instances of the class. seems to be the reason for the
// "feature" in MW where changing AI settings of one guard will change it for all guards of that refID.
mContext->mNpcs[Misc::StringUtils::lowerCase(id)] = npc;
mContext->mNpcs[Misc::StringUtils::lowerCase(npc.mId)] = npc;
}
else
{
@ -142,9 +139,8 @@ public:
{
// See comment in ConvertNPC
ESM::Creature creature;
std::string id = esm.getHNString("NAME");
creature.load(esm);
mContext->mCreatures[Misc::StringUtils::lowerCase(id)] = creature;
mContext->mCreatures[Misc::StringUtils::lowerCase(creature.mId)] = creature;
}
};
@ -157,18 +153,17 @@ class ConvertGlobal : public DefaultConverter<ESM::Global>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Global global;
global.load(esm);
if (Misc::StringUtils::ciEqual(id, "gamehour"))
if (Misc::StringUtils::ciEqual(global.mId, "gamehour"))
mContext->mHour = global.mValue.getFloat();
if (Misc::StringUtils::ciEqual(id, "day"))
if (Misc::StringUtils::ciEqual(global.mId, "day"))
mContext->mDay = global.mValue.getInteger();
if (Misc::StringUtils::ciEqual(id, "month"))
if (Misc::StringUtils::ciEqual(global.mId, "month"))
mContext->mMonth = global.mValue.getInteger();
if (Misc::StringUtils::ciEqual(id, "year"))
if (Misc::StringUtils::ciEqual(global.mId, "year"))
mContext->mYear = global.mValue.getInteger();
mRecords[id] = global;
mRecords[global.mId] = global;
}
};
@ -177,14 +172,13 @@ class ConvertClass : public DefaultConverter<ESM::Class>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Class class_;
class_.load(esm);
if (id == "NEWCLASSID_CHARGEN")
if (class_.mId == "NEWCLASSID_CHARGEN")
mContext->mCustomPlayerClassName = class_.mName;
mRecords[id] = class_;
mRecords[class_.mId] = class_;
}
};
@ -193,13 +187,12 @@ class ConvertBook : public DefaultConverter<ESM::Book>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Book book;
book.load(esm);
if (book.mData.mSkillID == -1)
mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(id));
mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(book.mId));
mRecords[id] = book;
mRecords[book.mId] = book;
}
};
@ -371,11 +364,10 @@ class ConvertFACT : public Converter
public:
virtual void read(ESM::ESMReader& esm)
{
std::string id = esm.getHNString("NAME");
ESM::Faction faction;
faction.load(esm);
std::string id = Misc::StringUtils::toLower(faction.mId);
Misc::StringUtils::toLower(id);
for (std::map<std::string, int>::const_iterator it = faction.mReactions.begin(); it != faction.mReactions.end(); ++it)
{
std::string faction2 = Misc::StringUtils::lowerCase(it->first);

@ -394,7 +394,7 @@ namespace ESSImport
}
writer.startRecord(ESM::REC_NPC_);
writer.writeHNString("NAME", "player");
context.mPlayerBase.mId = "player";
context.mPlayerBase.save(writer);
writer.endRecord(ESM::REC_NPC_);

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