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https://github.com/TES3MP/openmw-tes3mp.git
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Rework ESS importer code. Remove explicit NAME handling for ESM records
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parent
ede4bfcf52
commit
6b21da7f8e
3 changed files with 17 additions and 27 deletions
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@ -158,8 +158,6 @@ namespace ESSImport
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void ConvertCell::read(ESM::ESMReader &esm)
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{
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ESM::Cell cell;
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std::string id = esm.getHNString("NAME");
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cell.mName = id;
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cell.load(esm, false);
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// I wonder what 0x40 does?
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@ -169,7 +167,7 @@ namespace ESSImport
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}
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// note if the player is in a nameless exterior cell, we will assign the cellId later based on player position
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if (id == mContext->mPlayerCellName)
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if (cell.mName == mContext->mPlayerCellName)
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{
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mContext->mPlayer.mCellId = cell.getCellId();
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}
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@ -277,7 +275,7 @@ namespace ESSImport
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if (cell.isExterior())
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mExtCells[std::make_pair(cell.mData.mX, cell.mData.mY)] = newcell;
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else
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mIntCells[id] = newcell;
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mIntCells[cell.mName] = newcell;
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}
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void ConvertCell::writeCell(const Cell &cell, ESM::ESMWriter& esm)
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@ -78,10 +78,9 @@ public:
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virtual void read(ESM::ESMReader& esm)
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{
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std::string id = esm.getHNString("NAME");
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T record;
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record.load(esm);
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mRecords[id] = record;
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mRecords[record.mId] = record;
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}
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virtual void write(ESM::ESMWriter& esm)
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@ -89,7 +88,6 @@ public:
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for (typename std::map<std::string, T>::const_iterator it = mRecords.begin(); it != mRecords.end(); ++it)
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{
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esm.startRecord(T::sRecordId);
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esm.writeHNString("NAME", it->first);
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it->second.save(esm);
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esm.endRecord(T::sRecordId);
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}
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@ -105,14 +103,13 @@ public:
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virtual void read(ESM::ESMReader &esm)
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{
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ESM::NPC npc;
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std::string id = esm.getHNString("NAME");
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npc.load(esm);
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if (id != "player")
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if (npc.mId != "player")
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{
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// Handles changes to the NPC struct, but since there is no index here
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// it will apply to ALL instances of the class. seems to be the reason for the
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// "feature" in MW where changing AI settings of one guard will change it for all guards of that refID.
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mContext->mNpcs[Misc::StringUtils::lowerCase(id)] = npc;
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mContext->mNpcs[Misc::StringUtils::lowerCase(npc.mId)] = npc;
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}
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else
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{
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@ -142,9 +139,8 @@ public:
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{
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// See comment in ConvertNPC
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ESM::Creature creature;
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std::string id = esm.getHNString("NAME");
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creature.load(esm);
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mContext->mCreatures[Misc::StringUtils::lowerCase(id)] = creature;
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mContext->mCreatures[Misc::StringUtils::lowerCase(creature.mId)] = creature;
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}
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};
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@ -157,18 +153,17 @@ class ConvertGlobal : public DefaultConverter<ESM::Global>
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public:
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virtual void read(ESM::ESMReader &esm)
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{
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std::string id = esm.getHNString("NAME");
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ESM::Global global;
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global.load(esm);
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if (Misc::StringUtils::ciEqual(id, "gamehour"))
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if (Misc::StringUtils::ciEqual(global.mId, "gamehour"))
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mContext->mHour = global.mValue.getFloat();
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if (Misc::StringUtils::ciEqual(id, "day"))
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if (Misc::StringUtils::ciEqual(global.mId, "day"))
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mContext->mDay = global.mValue.getInteger();
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if (Misc::StringUtils::ciEqual(id, "month"))
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if (Misc::StringUtils::ciEqual(global.mId, "month"))
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mContext->mMonth = global.mValue.getInteger();
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if (Misc::StringUtils::ciEqual(id, "year"))
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if (Misc::StringUtils::ciEqual(global.mId, "year"))
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mContext->mYear = global.mValue.getInteger();
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mRecords[id] = global;
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mRecords[global.mId] = global;
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}
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};
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@ -177,14 +172,13 @@ class ConvertClass : public DefaultConverter<ESM::Class>
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public:
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virtual void read(ESM::ESMReader &esm)
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{
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std::string id = esm.getHNString("NAME");
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ESM::Class class_;
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class_.load(esm);
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if (id == "NEWCLASSID_CHARGEN")
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if (class_.mId == "NEWCLASSID_CHARGEN")
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mContext->mCustomPlayerClassName = class_.mName;
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mRecords[id] = class_;
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mRecords[class_.mId] = class_;
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}
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};
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@ -193,13 +187,12 @@ class ConvertBook : public DefaultConverter<ESM::Book>
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public:
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virtual void read(ESM::ESMReader &esm)
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{
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std::string id = esm.getHNString("NAME");
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ESM::Book book;
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book.load(esm);
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if (book.mData.mSkillID == -1)
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mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(id));
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mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(book.mId));
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mRecords[id] = book;
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mRecords[book.mId] = book;
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}
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};
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@ -371,11 +364,10 @@ class ConvertFACT : public Converter
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public:
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virtual void read(ESM::ESMReader& esm)
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{
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std::string id = esm.getHNString("NAME");
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ESM::Faction faction;
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faction.load(esm);
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std::string id = Misc::StringUtils::toLower(faction.mId);
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Misc::StringUtils::toLower(id);
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for (std::map<std::string, int>::const_iterator it = faction.mReactions.begin(); it != faction.mReactions.end(); ++it)
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{
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std::string faction2 = Misc::StringUtils::lowerCase(it->first);
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@ -394,7 +394,7 @@ namespace ESSImport
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}
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writer.startRecord(ESM::REC_NPC_);
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writer.writeHNString("NAME", "player");
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context.mPlayerBase.mId = "player";
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context.mPlayerBase.save(writer);
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writer.endRecord(ESM::REC_NPC_);
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