removed redundant calls.

test
dteviot 10 years ago
parent 900aae2bb9
commit 6b6bed520d

@ -548,7 +548,6 @@ namespace MWGui
WindowModal::open();
mMagicList->setModel(new SpellModel(MWBase::Environment::get().getWorld()->getPlayerPtr()));
mMagicList->update();
}
void MagicSelectionDialog::onModelIndexSelected(SpellModel::ModelIndex index)

@ -65,7 +65,6 @@ namespace MWGui
mSpellIcons->updateWidgets(mEffectBox, false);
mSpellView->setModel(new SpellModel(MWBase::Environment::get().getWorld()->getPlayerPtr()));
mSpellView->update();
}
void SpellWindow::onEnchantedItemSelected(MWWorld::Ptr item, bool alreadyEquipped)
@ -170,7 +169,6 @@ namespace MWGui
void SpellWindow::cycle(bool next)
{
mSpellView->setModel(new SpellModel(MWBase::Environment::get().getWorld()->getPlayerPtr()));
mSpellView->getModel()->update();
SpellModel::ModelIndex selected = 0;
for (SpellModel::ModelIndex i = 0; i<int(mSpellView->getModel()->getItemCount()); ++i)

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