Add more information on mouse over level

pull/593/head
CedricMocquillon 4 years ago
parent a3dfdde9ef
commit 6bfdf0e57f

@ -335,6 +335,15 @@ namespace MWGui
{
int max = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iLevelUpTotal")->mValue.getInteger();
getWidget(levelWidget, i==0 ? "Level_str" : "LevelText");
std::string detail;
for (int i = 0; i < ESM::Attribute::Length; ++i)
{
if (auto increase = PCstats.getLevelUpAttributeIncrease(i))
detail += (detail.empty() ? "" : "\n") + ESM::Attribute::sAttributeNames[i] + " x" + MyGUI::utility::toString(increase);
}
if (!detail.empty())
levelWidget->setUserString("Caption_LevelDetailText", detail);
levelWidget->setUserString("RangePosition_LevelProgress", MyGUI::utility::toString(PCstats.getLevelProgress()));
levelWidget->setUserString("Range_LevelProgress", MyGUI::utility::toString(max));
levelWidget->setUserString("Caption_LevelProgressText", MyGUI::utility::toString(PCstats.getLevelProgress()) + "/"

@ -322,6 +322,11 @@ void MWMechanics::NpcStats::updateHealth()
setHealth(floor(0.5f * (strength + endurance)));
}
int MWMechanics::NpcStats::getLevelUpAttributeIncrease(int attribute) const
{
return mSkillIncreases[attribute];
}
int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const
{
int num = mSkillIncreases[attribute];

@ -87,6 +87,8 @@ namespace MWMechanics
int getLevelProgress() const;
int getLevelUpAttributeIncrease(int attribute) const;
int getLevelupAttributeMultiplier(int attribute) const;
int getSkillIncreasesForSpecialization(int spec) const;

@ -267,6 +267,12 @@
<Property key="TextAlign" value="HCenter Top"/>
</Widget>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" position="0 0 0 0" align="Left Top" name="LevelDetailText">
<Property key="AutoResize" value="true"/>
<Property key="MultiLine" value="true"/>
<Property key="Shrink" value="true"/>
</Widget>
</Widget>
<!-- Birthsign tooltip -->

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