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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 04:15:31 +00:00
Use separate lists for the sound name and its buffer
This should make sound lookup a bit more efficient, especially when an integer ID can be used.
This commit is contained in:
parent
fbfcc4050f
commit
6c3953766e
2 changed files with 61 additions and 38 deletions
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@ -101,12 +101,12 @@ namespace MWSound
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clear();
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if(mOutput->isInitialized())
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{
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NameBufferMap::iterator sfxiter = mSoundBuffers.begin();
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SoundBufferList::iterator sfxiter = mSoundBuffers.begin();
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for(;sfxiter != mSoundBuffers.end();++sfxiter)
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{
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if(sfxiter->second.mHandle)
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mOutput->unloadSound(sfxiter->second.mHandle);
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sfxiter->second.mHandle = 0;
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if(sfxiter->mHandle)
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mOutput->unloadSound(sfxiter->mHandle);
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sfxiter->mHandle = 0;
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}
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}
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mOutput.reset();
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@ -122,11 +122,11 @@ namespace MWSound
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// minRange and maxRange. The returned pointer is only valid temporarily.
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Sound_Buffer *SoundManager::lookup(const std::string &soundId)
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{
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NameBufferMap::iterator sfxiter = mSoundBuffers.find(soundId);
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if(sfxiter != mSoundBuffers.end() && sfxiter->second.mHandle)
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return &sfxiter->second;
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if(sfxiter == mSoundBuffers.end())
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Sound_Buffer *sfx;
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BufferKeyList::iterator bufkey = std::lower_bound(mBufferKeys.begin(), mBufferKeys.end(), soundId);
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if(bufkey != mBufferKeys.end() && *bufkey == soundId)
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sfx = &mSoundBuffers[std::distance(mBufferKeys.begin(), bufkey)];
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else
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{
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// TODO: We could process all available ESM::Sound records on init
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// to pre-fill a non-resizing list, which would allow subsystems to
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@ -157,31 +157,45 @@ namespace MWSound
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min = std::max(min, 1.0f);
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max = std::max(min, max);
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sfxiter = mSoundBuffers.insert(std::make_pair(
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soundId, Sound_Buffer("Sound/"+snd->mSound, volume, min, max)
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)).first;
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mVFS->normalizeFilename(sfxiter->second.mResourceName);
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}
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Sound_Buffer *sfx = &sfxiter->second;
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sfx->mHandle = mOutput->loadSound(sfx->mResourceName);
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mBufferCacheSize += mOutput->getSoundDataSize(sfx->mHandle);
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// NOTE: Max sound buffer cache size is 15MB. Make configurable?
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while(mBufferCacheSize > 15*1024*1024)
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{
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if(mUnusedBuffers.empty())
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{
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std::cerr<< "No unused sound buffers to free, using "<<mBufferCacheSize<<" bytes!" <<std::endl;
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break;
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bufkey = mBufferKeys.insert(bufkey, soundId);
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try {
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BufferKeyList::difference_type id;
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id = std::distance(mBufferKeys.begin(), bufkey);
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mSoundBuffers.insert(mSoundBuffers.begin()+id,
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Sound_Buffer("Sound/"+snd->mSound, volume, min, max)
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);
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sfx = &mSoundBuffers[id];
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}
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SoundSet::iterator iter = mUnusedBuffers.begin();
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sfxiter = mSoundBuffers.find(*iter);
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mBufferCacheSize -= mOutput->getSoundDataSize(sfxiter->second.mHandle);
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mOutput->unloadSound(sfxiter->second.mHandle);
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mUnusedBuffers.erase(iter);
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catch(...) {
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mBufferKeys.erase(bufkey);
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throw;
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}
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mVFS->normalizeFilename(sfx->mResourceName);
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}
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if(!sfx->mHandle)
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{
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sfx->mHandle = mOutput->loadSound(sfx->mResourceName);
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mBufferCacheSize += mOutput->getSoundDataSize(sfx->mHandle);
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// NOTE: Max sound buffer cache size is 15MB. Make configurable?
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while(mBufferCacheSize > 15*1024*1024)
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{
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if(mUnusedBuffers.empty())
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{
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std::cerr<< "No unused sound buffers to free, using "<<mBufferCacheSize<<" bytes!" <<std::endl;
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break;
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}
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SoundSet::iterator iter = mUnusedBuffers.begin();
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bufkey = std::lower_bound(mBufferKeys.begin(), mBufferKeys.end(), *iter);
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Sound_Buffer *unused = &mSoundBuffers[std::distance(mBufferKeys.begin(), bufkey)];
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mBufferCacheSize -= mOutput->getSoundDataSize(unused->mHandle);
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mOutput->unloadSound(unused->mHandle);
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mUnusedBuffers.erase(iter);
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}
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mUnusedBuffers.insert(soundId);
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}
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mUnusedBuffers.insert(soundId);
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return sfx;
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}
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@ -773,8 +787,10 @@ namespace MWSound
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{
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if(!updateSound(sndname->first, snditer->first, duration))
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{
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NameBufferMap::iterator sfxiter = mSoundBuffers.find(sndname->second);
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if(sfxiter->second.mReferences-- == 1)
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BufferKeyList::iterator bufkey = std::lower_bound(mBufferKeys.begin(), mBufferKeys.end(),
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sndname->second);
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Sound_Buffer *sfx = &mSoundBuffers[std::distance(mBufferKeys.begin(), bufkey)];
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if(sfx->mReferences-- == 1)
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mUnusedBuffers.insert(sndname->second);
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sndname = snditer->second.erase(sndname);
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}
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@ -981,8 +997,10 @@ namespace MWSound
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for(;sndname != snditer->second.end();++sndname)
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{
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sndname->first->stop();
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NameBufferMap::iterator sfxiter = mSoundBuffers.find(sndname->second);
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if(sfxiter->second.mReferences-- == 1)
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BufferKeyList::iterator bufkey = std::lower_bound(mBufferKeys.begin(), mBufferKeys.end(),
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sndname->second);
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Sound_Buffer *sfx = &mSoundBuffers[std::distance(mBufferKeys.begin(), bufkey)];
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if(sfx->mReferences-- == 1)
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mUnusedBuffers.insert(sndname->second);
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}
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}
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@ -45,8 +45,13 @@ namespace MWSound
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float mVoiceVolume;
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float mFootstepsVolume;
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typedef std::map<std::string,Sound_Buffer> NameBufferMap;
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NameBufferMap mSoundBuffers;
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typedef std::vector<std::string> BufferKeyList;
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typedef std::vector<Sound_Buffer> SoundBufferList;
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// Each mBufferKeys index has a corresponding entry in mSoundBuffers.
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// That is, if string "foo" is at index 10 in mBufferKeys, index 10 in
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// mSoundBuffers contains the Sound_Buffer for "foo".
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BufferKeyList mBufferKeys;
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SoundBufferList mSoundBuffers;
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size_t mBufferCacheSize;
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typedef std::map<std::string,Sound_Loudness> NameLoudnessMap;
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