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Use castByPlayer bool
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@ -393,7 +393,7 @@ namespace MWMechanics
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if (!world->isWaterWalkingCastableOnTarget(target))
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{
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if (caster == getPlayer())
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if (castByPlayer)
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sMagicInvalidEffect}");
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continue;
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}
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