Cache OpenAL buffers for easy reuse

actorid
Chris Robinson 13 years ago
parent 91821ccd8c
commit 6c45d6668b

@ -313,35 +313,8 @@ public:
virtual void stop();
virtual bool isPlaying();
virtual void update(const float *pos);
static ALuint LoadBuffer(DecoderPtr decoder);
};
ALuint OpenAL_Sound::LoadBuffer(DecoderPtr decoder)
{
int srate;
ChannelConfig chans;
SampleType type;
ALenum format;
decoder->getInfo(&srate, &chans, &type);
format = getALFormat(chans, type);
std::vector<char> data(32768);
size_t got, total = 0;
while((got=decoder->read(&data[total], data.size()-total)) > 0)
{
total += got;
data.resize(total*2);
}
data.resize(total);
ALuint buf=0;
alGenBuffers(1, &buf);
alBufferData(buf, format, &data[0], total, srate);
return buf;
}
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
: mOutput(output), mSource(src), mBuffer(buf)
{
@ -352,8 +325,7 @@ OpenAL_Sound::~OpenAL_Sound()
alSourcei(mSource, AL_BUFFER, 0);
mOutput.mFreeSources.push_back(mSource);
alDeleteBuffers(1, &mBuffer);
alGetError();
mOutput.bufferFinished(mBuffer);
}
void OpenAL_Sound::stop()
@ -431,6 +403,15 @@ void OpenAL_Output::deinit()
alDeleteSources(mFreeSources.size(), mFreeSources.data());
mFreeSources.clear();
}
mBufferRefs.clear();
mUnusedBuffers.clear();
while(!mBufferCache.empty())
{
alDeleteBuffers(1, &mBufferCache.begin()->second);
mBufferCache.erase(mBufferCache.begin());
}
alcMakeContextCurrent(0);
if(mContext)
alcDestroyContext(mContext);
@ -441,6 +422,63 @@ void OpenAL_Output::deinit()
}
ALuint OpenAL_Output::getBuffer(const std::string &fname)
{
ALuint buf = 0;
NameMap::iterator iditer = mBufferCache.find(fname);
if(iditer != mBufferCache.end())
{
buf = iditer->second;
if(mBufferRefs[buf]++ == 0)
{
IDDq::iterator iter = std::find(mUnusedBuffers.begin(),
mUnusedBuffers.end(), buf);
if(iter != mUnusedBuffers.end())
mUnusedBuffers.erase(iter);
}
return buf;
}
throwALerror();
int srate;
ChannelConfig chans;
SampleType type;
ALenum format;
DecoderPtr decoder = mManager.getDecoder();
decoder->open(fname);
decoder->getInfo(&srate, &chans, &type);
format = getALFormat(chans, type);
std::vector<char> data(32768);
size_t got, total = 0;
while((got=decoder->read(&data[total], data.size()-total)) > 0)
{
total += got;
data.resize(total*2);
}
data.resize(total);
decoder->close();
alGenBuffers(1, &buf);
throwALerror();
alBufferData(buf, format, &data[0], total, srate);
mBufferCache[fname] = buf;
mBufferRefs[buf] = 1;
return buf;
}
void OpenAL_Output::bufferFinished(ALuint buf)
{
if(mBufferRefs.at(buf)-- == 1)
mUnusedBuffers.push_back(buf);
}
Sound* OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, bool loop)
{
throwALerror();
@ -455,19 +493,14 @@ Sound* OpenAL_Output::playSound(const std::string &fname, float volume, float pi
try
{
DecoderPtr decoder = mManager.getDecoder();
decoder->open(fname);
buf = OpenAL_Sound::LoadBuffer(decoder);
throwALerror();
decoder->close();
buf = getBuffer(fname);
sound.reset(new OpenAL_Sound(*this, src, buf));
}
catch(std::exception &e)
{
mFreeSources.push_back(src);
if(alIsBuffer(buf))
alDeleteBuffers(1, &buf);
if(buf && alIsBuffer(buf))
bufferFinished(buf);
alGetError();
throw;
}
@ -509,19 +542,14 @@ Sound* OpenAL_Output::playSound3D(const std::string &fname, const float *pos, fl
try
{
DecoderPtr decoder = mManager.getDecoder();
decoder->open(fname);
buf = OpenAL_Sound::LoadBuffer(decoder);
throwALerror();
decoder->close();
buf = getBuffer(fname);
sound.reset(new OpenAL_Sound(*this, src, buf));
}
catch(std::exception &e)
{
mFreeSources.push_back(src);
if(alIsBuffer(buf))
alDeleteBuffers(1, &buf);
if(buf && alIsBuffer(buf))
bufferFinished(buf);
alGetError();
throw;
}

@ -3,6 +3,8 @@
#include <string>
#include <vector>
#include <map>
#include <deque>
#include "alc.h"
#include "al.h"
@ -22,6 +24,18 @@ namespace MWSound
typedef std::vector<ALuint> IDVec;
IDVec mFreeSources;
typedef std::map<std::string,ALuint> NameMap;
NameMap mBufferCache;
typedef std::map<ALuint,ALuint> IDRefMap;
IDRefMap mBufferRefs;
typedef std::deque<ALuint> IDDq;
IDDq mUnusedBuffers;
ALuint getBuffer(const std::string &fname);
void bufferFinished(ALuint buffer);
virtual void init(const std::string &devname="");
virtual void deinit();

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