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https://github.com/TES3MP/openmw-tes3mp.git
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Accept a ConstPtr in getHitContact
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parent
0796f49c17
commit
6c505ca06f
5 changed files with 6 additions and 6 deletions
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@ -248,7 +248,7 @@ namespace MWBase
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/// Returns a pointer to the object the provided object would hit (if within the
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/// Returns a pointer to the object the provided object would hit (if within the
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/// specified distance), and the point where the hit occurs. This will attempt to
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/// specified distance), and the point where the hit occurs. This will attempt to
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/// use the "Head" node, or alternatively the "Bip01 Head" node as a basis.
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/// use the "Head" node, or alternatively the "Bip01 Head" node as a basis.
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virtual std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::Ptr &ptr, float distance) = 0;
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virtual std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::ConstPtr &ptr, float distance) = 0;
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virtual void adjustPosition (const MWWorld::Ptr& ptr, bool force) = 0;
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virtual void adjustPosition (const MWWorld::Ptr& ptr, bool force) = 0;
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///< Adjust position after load to be on ground. Must be called after model load.
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///< Adjust position after load to be on ground. Must be called after model load.
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@ -770,7 +770,7 @@ namespace MWPhysics
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}
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}
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};
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};
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std::pair<MWWorld::Ptr, osg::Vec3f> PhysicsSystem::getHitContact(const MWWorld::Ptr& actor,
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std::pair<MWWorld::Ptr, osg::Vec3f> PhysicsSystem::getHitContact(const MWWorld::ConstPtr& actor,
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const osg::Vec3f &origin,
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const osg::Vec3f &origin,
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const osg::Quat &orient,
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const osg::Quat &orient,
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float queryDistance)
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float queryDistance)
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@ -790,7 +790,7 @@ namespace MWPhysics
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object.setWorldTransform(btTransform(toBullet(orient), toBullet(center)));
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object.setWorldTransform(btTransform(toBullet(orient), toBullet(center)));
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const btCollisionObject* me = NULL;
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const btCollisionObject* me = NULL;
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Actor* physactor = getActor(actor);
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const Actor* physactor = getActor(actor);
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if (physactor)
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if (physactor)
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me = physactor->getCollisionObject();
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me = physactor->getCollisionObject();
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@ -85,7 +85,7 @@ namespace MWPhysics
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std::vector<MWWorld::Ptr> getCollisions(const MWWorld::Ptr &ptr, int collisionGroup, int collisionMask) const; ///< get handles this object collides with
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std::vector<MWWorld::Ptr> getCollisions(const MWWorld::Ptr &ptr, int collisionGroup, int collisionMask) const; ///< get handles this object collides with
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osg::Vec3f traceDown(const MWWorld::Ptr &ptr, float maxHeight);
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osg::Vec3f traceDown(const MWWorld::Ptr &ptr, float maxHeight);
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std::pair<MWWorld::Ptr, osg::Vec3f> getHitContact(const MWWorld::Ptr& actor,
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std::pair<MWWorld::Ptr, osg::Vec3f> getHitContact(const MWWorld::ConstPtr& actor,
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const osg::Vec3f &origin,
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const osg::Vec3f &origin,
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const osg::Quat &orientation,
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const osg::Quat &orientation,
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float queryDistance);
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float queryDistance);
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@ -1056,7 +1056,7 @@ namespace MWWorld
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}
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}
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std::pair<MWWorld::Ptr,osg::Vec3f> World::getHitContact(const MWWorld::Ptr &ptr, float distance)
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std::pair<MWWorld::Ptr,osg::Vec3f> World::getHitContact(const MWWorld::ConstPtr &ptr, float distance)
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{
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{
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const ESM::Position &posdata = ptr.getRefData().getPosition();
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const ESM::Position &posdata = ptr.getRefData().getPosition();
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@ -344,7 +344,7 @@ namespace MWWorld
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/// Returns a pointer to the object the provided object would hit (if within the
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/// Returns a pointer to the object the provided object would hit (if within the
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/// specified distance), and the point where the hit occurs. This will attempt to
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/// specified distance), and the point where the hit occurs. This will attempt to
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/// use the "Head" node as a basis.
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/// use the "Head" node as a basis.
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virtual std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::Ptr &ptr, float distance);
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virtual std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::ConstPtr &ptr, float distance);
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/// @note No-op for items in containers. Use ContainerStore::removeItem instead.
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/// @note No-op for items in containers. Use ContainerStore::removeItem instead.
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virtual void deleteObject (const Ptr& ptr);
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virtual void deleteObject (const Ptr& ptr);
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