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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-30 01:06:44 +00:00
[General] Implement CellReset packet, stage 1
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parent
4692f29b9d
commit
6cb4d5ec35
7 changed files with 143 additions and 2 deletions
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@ -5,6 +5,8 @@
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <fstream>
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#include <apps/openmw-mp/Utils.hpp>
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#include "Worldstate.hpp"
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using namespace std;
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@ -158,11 +160,22 @@ void WorldstateFunctions::AddEnforcedCollisionRefId(const char *refId) noexcept
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writeWorldstate.enforcedCollisionRefIds.push_back(refId);
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}
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void WorldstateFunctions::AddCellToReset(const char *cellDescription) noexcept
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{
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ESM::Cell cell = Utils::getCellFromDescription(cellDescription);
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writeWorldstate.cellsToReset.push_back(cell);
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}
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void WorldstateFunctions::ClearEnforcedCollisionRefIds() noexcept
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{
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writeWorldstate.enforcedCollisionRefIds.clear();
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}
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void WorldstateFunctions::ClearCellsToReset() noexcept
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{
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writeWorldstate.cellsToReset.clear();
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}
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void WorldstateFunctions::SaveMapTileImageFile(unsigned int index, const char *filePath) noexcept
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{
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if (index >= readWorldstate->mapTiles.size())
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@ -276,6 +289,20 @@ void WorldstateFunctions::SendWorldRegionAuthority(unsigned short pid) noexcept
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packet->Send(true);
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}
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void WorldstateFunctions::SendCellReset(unsigned short pid, bool sendToOtherPlayers) noexcept
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{
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mwmp::WorldstatePacket *packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_CELL_RESET);
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Player *player;
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GET_PLAYER(pid, player, );
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writeWorldstate.guid = player->guid;
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packet->setWorldstate(&writeWorldstate);
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packet->Send(sendToOtherPlayers);
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}
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// All methods below are deprecated versions of methods from above
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@ -55,6 +55,10 @@
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{"SendWorldCollisionOverride", WorldstateFunctions::SendWorldCollisionOverride},\
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{"SendWorldRegionAuthority", WorldstateFunctions::SendWorldRegionAuthority},\
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\
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{"AddCellToReset", WorldstateFunctions::AddCellToReset},\
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{"ClearCellsToReset", WorldstateFunctions::ClearCellsToReset},\
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{"SendCellsToReset", WorldstateFunctions::SendCellReset},\
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\
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{"ReadLastWorldstate", WorldstateFunctions::ReadLastWorldstate},\
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{"CopyLastWorldstateToStore", WorldstateFunctions::CopyLastWorldstateToStore}
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@ -302,6 +306,13 @@ public:
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*/
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static void AddEnforcedCollisionRefId(const char* refId) noexcept;
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/**
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* \brief Add a cell with given cellDescription to the list of cells that should be reset on the client.
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*
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* \return void
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*/
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static void AddCellToReset(const char * cellDescription) noexcept;
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/**
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* \brief Clear the list of refIdsd for which collision should be enforced irrespective
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* of other settings.
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@ -310,6 +321,13 @@ public:
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*/
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static void ClearEnforcedCollisionRefIds() noexcept;
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/**
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* \brief Clear the list of cells which should be reset on the client.
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*
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* \return void
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*/
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static void ClearCellsToReset() noexcept;
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/**
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* \brief Save the .png image data of the map tile at a certain index in the read worldstate's
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* map changes.
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@ -342,6 +360,14 @@ public:
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*/
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static void SendWorldRegionAuthority(unsigned short pid) noexcept;
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/**
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* \brief Send a CellReset packet with a list of cells,
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*
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* \param pid The player ID attached to the packet.
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* \return void
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*/
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static void SendCellReset(unsigned short pid, bool sendToOtherPlayers) noexcept;
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/**
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* \brief Send a WorldMap packet with the current set of map changes in the write-only
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* worldstate.
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@ -15,7 +15,20 @@ namespace mwmp
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virtual void Do(WorldstatePacket &packet, Worldstate &worldstate)
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{
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// Placeholder
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_CELL_RESET");
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CellController* cellController = Main::get().getCellController();
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for (ESM::Cell cell : worldstate.cellsToReset)
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{
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MWWorld::CellStore * cellStore = cellController->getCellStore(cell);
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if (cellStore != nullptr)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Resetting cell %s!", cell.getDescription().c_str());
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cellStore->clear();
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}
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else
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Attempted to reset an uninitialized cell %s!", cell.getDescription().c_str());
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}
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}
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};
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}
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@ -1177,4 +1177,50 @@ namespace MWWorld
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}
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}
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}
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/*
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Start of tes3mp addition
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Make it possible to clear cell data (e.g. to reset cells)
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*/
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void CellStore::clear()
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{
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if (mState != State_Unloaded)
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{
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mState = State_Unloaded;
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mIds.clear();
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mActivators.mList.clear();
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mPotions.mList.clear();
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mAppas.mList.clear();
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mArmors.mList.clear();
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mBooks.mList.clear();
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mClothes.mList.clear();
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mContainers.mList.clear();
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mCreatures.mList.clear();
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mDoors.mList.clear();
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mIngreds.mList.clear();
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mCreatureLists.mList.clear();
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mItemLists.mList.clear();
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mLights.mList.clear();
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mLockpicks.mList.clear();
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mMiscItems.mList.clear();
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mNpcs.mList.clear();
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mProbes.mList.clear();
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mRepairs.mList.clear();
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mStatics.mList.clear();
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mWeapons.mList.clear();
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mBodyParts.mList.clear();
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mMovedHere.clear();
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mMovedToAnotherCell.clear();
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mMergedRefs.clear();
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mFogState = NULL;
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}
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}
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/*
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End of tes3mp addition
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*/
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}
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@ -435,6 +435,16 @@ namespace MWWorld
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void respawn ();
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///< Check mLastRespawn and respawn references if necessary. This is a no-op if the cell is not loaded.
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/*
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Start of tes3mp addition
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Make it possible to clear cell data (e.g. to reset cells).
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*/
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void clear ();
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/*
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End of tes3mp addition
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*/
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private:
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/// Run through references and store IDs
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@ -232,6 +232,8 @@ namespace mwmp
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std::vector<SpellRecord> spellRecords;
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std::vector<WeaponRecord> weaponRecords;
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std::vector<ESM::Cell> cellsToReset;
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bool isValid;
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};
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}
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@ -13,5 +13,22 @@ void PacketCellReset::Packet(RakNet::BitStream *bs, bool send)
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{
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WorldstatePacket::Packet(bs, send);
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// Placeholder
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uint32_t cellCount;
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if (send)
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cellCount = static_cast<uint32_t>(worldstate->cellsToReset.size());
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RW(cellCount, send);
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if (!send)
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{
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worldstate->cellsToReset.clear();
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worldstate->cellsToReset.resize(cellCount);
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}
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for (auto &&cellToReset : worldstate->cellsToReset)
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{
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RW(cellToReset.mData, send, true);
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RW(cellToReset.mName, send, true);
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}
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}
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