[Client] Send ActorAI with combat when an NPC's fight is set to 100

pull/459/head
David Cernat 7 years ago
parent 743933134d
commit 6d43c8d63d

@ -297,6 +297,25 @@ namespace MWScript
MWMechanics::Stat<int> stat = ptr.getClass().getCreatureStats(ptr).getAiSetting(setting);
stat.setModified(value, 0);
ptr.getClass().getCreatureStats(ptr).setAiSetting(setting, stat);
/*
Start of tes3mp addition
Setting an actor's AI_Fight to 100 is equivalent to starting combat with the local player,
so send a combat packet regardless of whether we're the cell authority or not; the server
can decide if it wants to comply with them by forwarding them to the cell authority
*/
if (setting == MWMechanics::CreatureStats::AI_Fight && value == 100)
{
mwmp::ActorList *actorList = mwmp::Main::get().getNetworking()->getActorList();
actorList->reset();
actorList->cell = *ptr.getCell()->getCell();
actorList->addAiActor(ptr, MWBase::Environment::get().getWorld()->getPlayerPtr(), mwmp::BaseActorList::COMBAT);
actorList->sendAiActors();
}
/*
End of tes3mp addition
*/
}
};

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