diff --git a/apps/launcher/advancedpage.cpp b/apps/launcher/advancedpage.cpp index e1a5d28af..866cec728 100644 --- a/apps/launcher/advancedpage.cpp +++ b/apps/launcher/advancedpage.cpp @@ -104,6 +104,7 @@ bool Launcher::AdvancedPage::loadSettings() loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game"); loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game"); loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game"); + loadSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI"); int showOwnedIndex = mEngineSettings.getInt("show owned", "Game"); // Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid. if (showOwnedIndex >= 0 && showOwnedIndex <= 3) @@ -171,6 +172,7 @@ void Launcher::AdvancedPage::saveSettings() saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game"); saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game"); saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game"); + saveSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI"); int showOwnedCurrentIndex = showOwnedComboBox->currentIndex(); if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game")) mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex); diff --git a/files/ui/advancedpage.ui b/files/ui/advancedpage.ui index 2ea5d777c..fed547b8c 100644 --- a/files/ui/advancedpage.ui +++ b/files/ui/advancedpage.ui @@ -459,6 +459,16 @@ + + + + <html><head/><body><p>If this setting is true, dialogue topics will have a different color if the topic is specific to the NPC you're talking to or the topic was previously seen. Color can be change in settings.cfg.</p><p>The default value is false.</p></body></html> + + + Change dialogue topic color + + +