|
|
|
@ -179,8 +179,9 @@ namespace MWRender
|
|
|
|
|
, mUnderwaterFog(0.f)
|
|
|
|
|
, mUnderwaterIndoorFog(fallback->getFallbackFloat("Water_UnderwaterIndoorFog"))
|
|
|
|
|
, mNightEyeFactor(0.f)
|
|
|
|
|
, mFieldOfViewOverride(0.f)
|
|
|
|
|
, mDistantTerrain(false)
|
|
|
|
|
, mFieldOfViewOverridden(false)
|
|
|
|
|
, mFieldOfViewOverride(0.f)
|
|
|
|
|
{
|
|
|
|
|
resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem);
|
|
|
|
|
resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders");
|
|
|
|
@ -216,12 +217,12 @@ namespace MWRender
|
|
|
|
|
|
|
|
|
|
mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath));
|
|
|
|
|
|
|
|
|
|
const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
|
|
|
|
|
mDistantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
|
|
|
|
|
mTerrainStorage = new TerrainStorage(mResourceSystem, Settings::Manager::getString("normal map pattern", "Shaders"), Settings::Manager::getString("normal height map pattern", "Shaders"),
|
|
|
|
|
Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"),
|
|
|
|
|
Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"),
|
|
|
|
|
Settings::Manager::getBool("auto use terrain specular maps", "Shaders"));
|
|
|
|
|
|
|
|
|
|
if (distantTerrain)
|
|
|
|
|
if (mDistantTerrain)
|
|
|
|
|
mTerrain.reset(new Terrain::QuadTreeWorld(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
|
|
|
|
|
else
|
|
|
|
|
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
|
|
|
|
@ -288,8 +289,10 @@ namespace MWRender
|
|
|
|
|
mFirstPersonFieldOfView = Settings::Manager::getFloat("first person field of view", "Camera");
|
|
|
|
|
mStateUpdater->setFogEnd(mViewDistance);
|
|
|
|
|
|
|
|
|
|
mFarClip = mDistantTerrain ? 8192.0f*5.0f : mViewDistance;
|
|
|
|
|
|
|
|
|
|
mRootNode->getOrCreateStateSet()->addUniform(new osg::Uniform("near", mNearClip));
|
|
|
|
|
mRootNode->getOrCreateStateSet()->addUniform(new osg::Uniform("far", mViewDistance));
|
|
|
|
|
mRootNode->getOrCreateStateSet()->addUniform(new osg::Uniform("far", mFarClip));
|
|
|
|
|
|
|
|
|
|
mUniformNear = mRootNode->getOrCreateStateSet()->getUniform("near");
|
|
|
|
|
mUniformFar = mRootNode->getOrCreateStateSet()->getUniform("far");
|
|
|
|
@ -632,7 +635,7 @@ namespace MWRender
|
|
|
|
|
rttCamera->setRenderOrder(osg::Camera::PRE_RENDER);
|
|
|
|
|
rttCamera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
|
|
|
|
rttCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT);
|
|
|
|
|
rttCamera->setProjectionMatrixAsPerspective(mFieldOfView, w/float(h), mNearClip, mViewDistance);
|
|
|
|
|
rttCamera->setProjectionMatrixAsPerspective(mFieldOfView, w/float(h), mNearClip, mFarClip);
|
|
|
|
|
rttCamera->setViewMatrix(mViewer->getCamera()->getViewMatrix());
|
|
|
|
|
rttCamera->setViewport(0, 0, w, h);
|
|
|
|
|
|
|
|
|
@ -897,10 +900,10 @@ namespace MWRender
|
|
|
|
|
float fov = mFieldOfView;
|
|
|
|
|
if (mFieldOfViewOverridden)
|
|
|
|
|
fov = mFieldOfViewOverride;
|
|
|
|
|
mViewer->getCamera()->setProjectionMatrixAsPerspective(fov, aspect, mNearClip, mViewDistance);
|
|
|
|
|
mViewer->getCamera()->setProjectionMatrixAsPerspective(fov, aspect, mNearClip, mFarClip);
|
|
|
|
|
|
|
|
|
|
mUniformNear->set(mNearClip);
|
|
|
|
|
mUniformFar->set(mViewDistance);
|
|
|
|
|
mUniformFar->set(mFarClip);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RenderingManager::updateTextureFiltering()
|
|
|
|
@ -960,6 +963,7 @@ namespace MWRender
|
|
|
|
|
else if (it->first == "Camera" && it->second == "viewing distance")
|
|
|
|
|
{
|
|
|
|
|
mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");
|
|
|
|
|
mFarClip = mDistantTerrain ? 8192.0f*5.0f : mViewDistance;
|
|
|
|
|
mStateUpdater->setFogEnd(mViewDistance);
|
|
|
|
|
updateProjectionMatrix();
|
|
|
|
|
}
|
|
|
|
|