|
|
|
@ -51,64 +51,31 @@ namespace MWMechanics
|
|
|
|
|
|
|
|
|
|
bool AiTravel::execute (const MWWorld::Ptr& actor, AiState& state, float duration)
|
|
|
|
|
{
|
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
|
ESM::Position pos = actor.getRefData().getPosition();
|
|
|
|
|
Movement &movement = actor.getClass().getMovementSettings(actor);
|
|
|
|
|
const ESM::Cell *cell = actor.getCell()->getCell();
|
|
|
|
|
|
|
|
|
|
actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, false);
|
|
|
|
|
|
|
|
|
|
actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
|
|
|
|
|
|
|
|
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
|
if(cell->mData.mX != player.getCell()->getCell()->mData.mX)
|
|
|
|
|
{
|
|
|
|
|
int sideX = PathFinder::sgn(cell->mData.mX - player.getCell()->getCell()->mData.mX);
|
|
|
|
|
//check if actor is near the border of an inactive cell. If so, stop walking.
|
|
|
|
|
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
|
|
|
|
|
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
|
|
|
|
{
|
|
|
|
|
movement.mPosition[1] = 0;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(cell->mData.mY != player.getCell()->getCell()->mData.mY)
|
|
|
|
|
{
|
|
|
|
|
int sideY = PathFinder::sgn(cell->mData.mY - player.getCell()->getCell()->mData.mY);
|
|
|
|
|
//check if actor is near the border of an inactive cell. If so, stop walking.
|
|
|
|
|
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
|
|
|
|
|
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
|
|
|
|
{
|
|
|
|
|
movement.mPosition[1] = 0;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!isWithinMaxRange(Ogre::Vector3(mX, mY, mZ), Ogre::Vector3(pos.pos)))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
bool cellChange = cell->mData.mX != mCellX || cell->mData.mY != mCellY;
|
|
|
|
|
if(!mPathFinder.isPathConstructed() || cellChange)
|
|
|
|
|
if (pathTo(actor, ESM::Pathgrid::Point(static_cast<int>(mX), static_cast<int>(mY), static_cast<int>(mZ)), duration))
|
|
|
|
|
{
|
|
|
|
|
mCellX = cell->mData.mX;
|
|
|
|
|
mCellY = cell->mData.mY;
|
|
|
|
|
|
|
|
|
|
ESM::Pathgrid::Point dest(static_cast<int>(mX), static_cast<int>(mY), static_cast<int>(mZ));
|
|
|
|
|
|
|
|
|
|
ESM::Pathgrid::Point start(PathFinder::MakePathgridPoint(pos));
|
|
|
|
|
|
|
|
|
|
mPathFinder.buildPath(start, dest, actor.getCell(), true);
|
|
|
|
|
actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1]))
|
|
|
|
|
bool AiTravel::doesPathNeedRecalc(ESM::Pathgrid::Point dest, const ESM::Cell *cell)
|
|
|
|
|
{
|
|
|
|
|
bool cellChange = cell->mData.mX != mCellX || cell->mData.mY != mCellY;
|
|
|
|
|
if (!mPathFinder.isPathConstructed() || cellChange)
|
|
|
|
|
{
|
|
|
|
|
movement.mPosition[1] = 0;
|
|
|
|
|
mCellX = cell->mData.mX;
|
|
|
|
|
mCellY = cell->mData.mY;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
zTurn(actor, Ogre::Degree(mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1])));
|
|
|
|
|
movement.mPosition[1] = 1;
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|