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Disallow binding some reserved keys (bug #3282)
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@ -3,6 +3,7 @@
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Bug #2969: Scripted items can stack
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Bug #2987: Editor: some chance and AI data fields can overflow
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Bug #3282: Unintended behaviour when assigning F3 and Windows keys
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Bug #3623: Fix HiDPI on Windows
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Bug #3733: Normal maps are inverted on mirrored UVs
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Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable
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@ -1834,6 +1834,17 @@ namespace MWInput
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MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
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return;
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}
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// Disallow binding reserved keys
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if (key == SDL_SCANCODE_F3 || key == SDL_SCANCODE_F4 || key == SDL_SCANCODE_F10 || key == SDL_SCANCODE_F11)
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return;
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#ifndef __APPLE__
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// Disallow binding Windows/Meta keys
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if (key == SDL_SCANCODE_LGUI || key == SDL_SCANCODE_RGUI)
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return;
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#endif
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if(!mDetectingKeyboard)
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return;
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