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@ -7,9 +7,12 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwsound/soundmanager.hpp"
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namespace MWClass
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{
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void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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@ -52,6 +55,8 @@ namespace MWClass
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boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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@ -83,4 +88,117 @@ namespace MWClass
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registerClass (typeid (ESM::Armor).name(), instance);
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}
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std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr) const
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{
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int wc = getWeightCategory(ptr);
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if (wc == WC_Light)
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return std::string("Item Armor Light Up");
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else if (wc == WC_Medium)
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return std::string("Item Armor Medium Up");
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else
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return std::string("Item Armor Heavy Up");
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}
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std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr) const
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{
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int wc = getWeightCategory(ptr);
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if (wc == WC_Light)
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return std::string("Item Armor Light Down");
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else if (wc == WC_Medium)
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return std::string("Item Armor Medium Down");
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else
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return std::string("Item Armor Heavy Down");
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}
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int Armor::getWeightCategory (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
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ptr.get<ESM::Armor>();
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float weight = ref->base->data.weight;
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int type = ref->base->data.type;
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// Boots
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if (type == 5)
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{
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if (weight <= 12.0)
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{
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return WC_Light;
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}
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else if (weight > 18.0)
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{
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return WC_Heavy;
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}
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else
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{
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return WC_Medium;
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}
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}
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// Cuirass
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if (type == 1)
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{
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if (weight <= 18.0)
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{
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return WC_Light;
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}
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else if (weight > 27.0)
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{
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return WC_Heavy;
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}
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else
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{
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return WC_Medium;
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}
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}
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// Greaves, Shield
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if (type == 4 || type == 8)
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{
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if (weight <= 9.0)
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{
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return WC_Light;
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}
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else if (weight > 13.5)
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{
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return WC_Heavy;
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}
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else
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{
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return WC_Medium;
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}
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}
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// Bracer, Gauntlet, Helmet
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if (type == 6 || type == 7 || type == 9 || type == 10 || type == 0)
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{
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if (weight <= 3.0)
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{
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return WC_Light;
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}
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else if (weight > 4.5)
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{
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return WC_Heavy;
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}
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else
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{
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return WC_Medium;
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}
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}
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// Pauldrons
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if (type == 2 || type == 3)
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{
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if (weight <= 6.0)
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{
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return WC_Light;
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}
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else if (weight > 9.0)
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{
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return WC_Heavy;
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}
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else
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{
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return WC_Medium;
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}
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}
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return WC_Light;
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}
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}
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