mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 07:23:51 +00:00
Merge remote-tracking branch 'scrawl/cursor'
This commit is contained in:
commit
6dfcc6e60f
14 changed files with 219 additions and 184 deletions
|
@ -74,7 +74,6 @@ set(LIBDIR ${CMAKE_SOURCE_DIR}/libs)
|
|||
set(OENGINE_OGRE
|
||||
${LIBDIR}/openengine/ogre/renderer.cpp
|
||||
${LIBDIR}/openengine/ogre/fader.cpp
|
||||
${LIBDIR}/openengine/ogre/imagerotate.cpp
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||||
${LIBDIR}/openengine/ogre/selectionbuffer.cpp
|
||||
)
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set(OENGINE_GUI
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||||
|
|
|
@ -26,11 +26,11 @@ add_openmw_dir (mwinput
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add_openmw_dir (mwgui
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text_input widgets race class birth review windowmanagerimp console dialogue
|
||||
dialogue_history window_base stats_window messagebox journalwindow charactercreation
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map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
|
||||
map_window window_pinnable_base tooltips scrollwindow bookwindow list
|
||||
formatting inventorywindow container hud countdialog tradewindow settingswindow
|
||||
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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||||
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
|
||||
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow
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||||
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow cursor
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)
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add_openmw_dir (mwdialogue
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|
|
|
@ -18,7 +18,6 @@
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#include "mwinput/inputmanagerimp.hpp"
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#include "mwgui/windowmanagerimp.hpp"
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#include "mwgui/cursorreplace.hpp"
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#include "mwscript/scriptmanagerimp.hpp"
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#include "mwscript/extensions.hpp"
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|
@ -333,9 +332,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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loadBSA();
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// cursor replacer (converts the cursor from the bsa so they can be used by mygui)
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MWGui::CursorReplace replacer;
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// Create the world
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mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins,
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mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoder, mFallbackMap,
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|
|
130
apps/openmw/mwgui/cursor.cpp
Normal file
130
apps/openmw/mwgui/cursor.cpp
Normal file
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@ -0,0 +1,130 @@
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#include "cursor.hpp"
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#include <MyGUI_PointerManager.h>
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#include <MyGUI_InputManager.h>
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_RotatingSkin.h>
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#include <MyGUI_Gui.h>
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#include <OgreMath.h>
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namespace MWGui
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{
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ResourceImageSetPointerFix::ResourceImageSetPointerFix() :
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mImageSet(nullptr)
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{
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}
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ResourceImageSetPointerFix::~ResourceImageSetPointerFix()
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{
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}
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void ResourceImageSetPointerFix::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
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{
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Base::deserialization(_node, _version);
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MyGUI::xml::ElementEnumerator info = _node->getElementEnumerator();
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while (info.next("Property"))
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{
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const std::string& key = info->findAttribute("key");
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const std::string& value = info->findAttribute("value");
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if (key == "Point")
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mPoint = MyGUI::IntPoint::parse(value);
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else if (key == "Size")
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mSize = MyGUI::IntSize::parse(value);
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else if (key == "Rotation")
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mRotation = MyGUI::utility::parseInt(value);
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else if (key == "Resource")
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mImageSet = MyGUI::ResourceManager::getInstance().getByName(value)->castType<MyGUI::ResourceImageSet>();
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}
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}
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|
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int ResourceImageSetPointerFix::getRotation()
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{
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return mRotation;
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}
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|
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void ResourceImageSetPointerFix::setImage(MyGUI::ImageBox* _image)
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{
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if (mImageSet != nullptr)
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_image->setItemResourceInfo(mImageSet->getIndexInfo(0, 0));
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}
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void ResourceImageSetPointerFix::setPosition(MyGUI::ImageBox* _image, const MyGUI::IntPoint& _point)
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{
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_image->setCoord(_point.left - mPoint.left, _point.top - mPoint.top, mSize.width, mSize.height);
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}
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MyGUI::ResourceImageSetPtr ResourceImageSetPointerFix:: getImageSet()
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{
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return mImageSet;
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}
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||||
|
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MyGUI::IntPoint ResourceImageSetPointerFix::getHotSpot()
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{
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return mPoint;
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||||
}
|
||||
|
||||
MyGUI::IntSize ResourceImageSetPointerFix::getSize()
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{
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return mSize;
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}
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// ----------------------------------------------------------------------------------------
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Cursor::Cursor()
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{
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// hide mygui's pointer since we're rendering it ourselves (because mygui's pointer doesn't support rotation)
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MyGUI::PointerManager::getInstance().setVisible(false);
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|
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MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &Cursor::onCursorChange);
|
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|
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mWidget = MyGUI::Gui::getInstance().createWidget<MyGUI::ImageBox>("RotatingSkin",0,0,0,0,MyGUI::Align::Default,"Pointer","");
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|
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onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
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||||
}
|
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|
||||
Cursor::~Cursor()
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||||
{
|
||||
}
|
||||
|
||||
void Cursor::onCursorChange(const std::string &name)
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{
|
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ResourceImageSetPointerFix* imgSetPtr = dynamic_cast<ResourceImageSetPointerFix*>(
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MyGUI::PointerManager::getInstance().getByName(name));
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assert(imgSetPtr != NULL);
|
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|
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MyGUI::ResourceImageSet* imgSet = imgSetPtr->getImageSet();
|
||||
|
||||
std::string texture = imgSet->getIndexInfo(0,0).texture;
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|
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mSize = imgSetPtr->getSize();
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mHotSpot = imgSetPtr->getHotSpot();
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int rotation = imgSetPtr->getRotation();
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mWidget->setImageTexture(texture);
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MyGUI::ISubWidget* main = mWidget->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(mSize.width/2,mSize.height/2));
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rotatingSubskin->setAngle(Ogre::Degree(rotation).valueRadians());
|
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}
|
||||
|
||||
void Cursor::update()
|
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{
|
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MyGUI::IntPoint position = MyGUI::InputManager::getInstance().getMousePosition();
|
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|
||||
mWidget->setPosition(position - mHotSpot);
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mWidget->setSize(mSize);
|
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}
|
||||
|
||||
void Cursor::setVisible(bool visible)
|
||||
{
|
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mWidget->setVisible(visible);
|
||||
}
|
||||
|
||||
}
|
62
apps/openmw/mwgui/cursor.hpp
Normal file
62
apps/openmw/mwgui/cursor.hpp
Normal file
|
@ -0,0 +1,62 @@
|
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#ifndef MWGUI_CURSOR_H
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||||
#define MWGUI_CURSOR_H
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|
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#include <MyGUI_IPointer.h>
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#include <MyGUI_ResourceImageSet.h>
|
||||
#include <MyGUI_RTTI.h>
|
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|
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namespace MWGui
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{
|
||||
|
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/// \brief Allows us to get the members of
|
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/// ResourceImageSetPointer that we need.
|
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/// \example MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
|
||||
/// MyGUI::ResourceManager::getInstance().load("core.xml");
|
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class ResourceImageSetPointerFix :
|
||||
public MyGUI::IPointer
|
||||
{
|
||||
MYGUI_RTTI_DERIVED( ResourceImageSetPointerFix )
|
||||
|
||||
public:
|
||||
ResourceImageSetPointerFix();
|
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virtual ~ResourceImageSetPointerFix();
|
||||
|
||||
virtual void deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version);
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||||
|
||||
virtual void setImage(MyGUI::ImageBox* _image);
|
||||
virtual void setPosition(MyGUI::ImageBox* _image, const MyGUI::IntPoint& _point);
|
||||
|
||||
//and now for the whole point of this class, allow us to get
|
||||
//the hot spot, the image and the size of the cursor.
|
||||
virtual MyGUI::ResourceImageSetPtr getImageSet();
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||||
virtual MyGUI::IntPoint getHotSpot();
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virtual MyGUI::IntSize getSize();
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||||
virtual int getRotation();
|
||||
|
||||
private:
|
||||
MyGUI::IntPoint mPoint;
|
||||
MyGUI::IntSize mSize;
|
||||
MyGUI::ResourceImageSetPtr mImageSet;
|
||||
int mRotation; // rotation in degrees
|
||||
};
|
||||
|
||||
class Cursor
|
||||
{
|
||||
public:
|
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Cursor();
|
||||
~Cursor();
|
||||
void update ();
|
||||
|
||||
void setVisible (bool visible);
|
||||
|
||||
void onCursorChange (const std::string& name);
|
||||
|
||||
private:
|
||||
MyGUI::ImageBox* mWidget;
|
||||
|
||||
MyGUI::IntSize mSize;
|
||||
MyGUI::IntPoint mHotSpot;
|
||||
};
|
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}
|
||||
|
||||
#endif
|
|
@ -1,16 +0,0 @@
|
|||
#include "cursorreplace.hpp"
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|
||||
#include <boost/filesystem.hpp>
|
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#include <openengine/ogre/imagerotate.hpp>
|
||||
|
||||
#include <OgreResourceGroupManager.h>
|
||||
#include <OgreRoot.h>
|
||||
|
||||
using namespace MWGui;
|
||||
|
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CursorReplace::CursorReplace()
|
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{
|
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_vresize.png", 90);
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize1.png", -45);
|
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize2.png", 45);
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
#ifndef GAME_CURSORREPLACE_H
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#define GAME_CURSORREPLACE_H
|
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|
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#include <string>
|
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|
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namespace MWGui
|
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{
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/// \brief MyGUI does not support rotating cursors, so we have to do it manually
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class CursorReplace
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{
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public:
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CursorReplace();
|
||||
};
|
||||
}
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||||
|
||||
#endif
|
|
@ -53,6 +53,7 @@
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|||
#include "trainingwindow.hpp"
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#include "imagebutton.hpp"
|
||||
#include "exposedwindow.hpp"
|
||||
#include "cursor.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
|
@ -130,6 +131,9 @@ WindowManager::WindowManager(
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|||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ImageButton>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ExposedWindow>("Widget");
|
||||
|
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MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
|
||||
MyGUI::ResourceManager::getInstance().load("core.xml");
|
||||
|
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MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
|
||||
|
||||
// Get size info from the Gui object
|
||||
|
@ -178,6 +182,8 @@ WindowManager::WindowManager(
|
|||
|
||||
mInputBlocker = mGui->createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Default,"Windows","");
|
||||
|
||||
mCursor = new Cursor();
|
||||
|
||||
// The HUD is always on
|
||||
mHud->setVisible(true);
|
||||
|
||||
|
@ -236,6 +242,7 @@ WindowManager::~WindowManager()
|
|||
delete mTrainingWindow;
|
||||
delete mCountDialog;
|
||||
delete mQuickKeysMenu;
|
||||
delete mCursor;
|
||||
|
||||
cleanupGarbage();
|
||||
|
||||
|
@ -262,6 +269,8 @@ void WindowManager::update()
|
|||
mHud->setFPS(mFPS);
|
||||
mHud->setTriangleCount(mTriangleCount);
|
||||
mHud->setBatchCount(mBatchCount);
|
||||
|
||||
mCursor->update();
|
||||
}
|
||||
|
||||
void WindowManager::updateVisible()
|
||||
|
@ -293,7 +302,7 @@ void WindowManager::updateVisible()
|
|||
mHud->setVisible(true);
|
||||
|
||||
// Mouse is visible whenever we're not in game mode
|
||||
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
|
||||
mCursor->setVisible(isGuiMode());
|
||||
|
||||
bool gameMode = !isGuiMode();
|
||||
|
||||
|
@ -421,7 +430,7 @@ void WindowManager::updateVisible()
|
|||
break;
|
||||
case GM_LoadingWallpaper:
|
||||
mHud->setVisible(false);
|
||||
MyGUI::PointerManager::getInstance().setVisible(false);
|
||||
mCursor->setVisible(false);
|
||||
break;
|
||||
case GM_Loading:
|
||||
// Show the pinned windows
|
||||
|
@ -430,10 +439,10 @@ void WindowManager::updateVisible()
|
|||
mInventoryWindow->setVisible(mInventoryWindow->pinned());
|
||||
mSpellWindow->setVisible(mSpellWindow->pinned());
|
||||
|
||||
MyGUI::PointerManager::getInstance().setVisible(false);
|
||||
mCursor->setVisible(false);
|
||||
break;
|
||||
case GM_Video:
|
||||
MyGUI::PointerManager::getInstance().setVisible(false);
|
||||
mCursor->setVisible(false);
|
||||
mHud->setVisible(false);
|
||||
break;
|
||||
default:
|
||||
|
@ -755,7 +764,7 @@ void WindowManager::setSpellVisibility(bool visible)
|
|||
|
||||
void WindowManager::setMouseVisible(bool visible)
|
||||
{
|
||||
MyGUI::PointerManager::getInstance().setVisible(visible);
|
||||
mCursor->setVisible(visible);
|
||||
}
|
||||
|
||||
void WindowManager::setDragDrop(bool dragDrop)
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace MWGui
|
|||
class SpellCreationDialog;
|
||||
class EnchantingDialog;
|
||||
class TrainingWindow;
|
||||
class Cursor;
|
||||
|
||||
class WindowManager : public MWBase::WindowManager
|
||||
{
|
||||
|
@ -260,6 +261,7 @@ namespace MWGui
|
|||
EnchantingDialog* mEnchantingDialog;
|
||||
TrainingWindow* mTrainingWindow;
|
||||
Translation::Storage& mTranslationDataStorage;
|
||||
Cursor* mCursor;
|
||||
|
||||
CharacterCreation* mCharGen;
|
||||
|
||||
|
|
|
@ -5,26 +5,31 @@
|
|||
<Property key="Point" value="7 0"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="ArrowPointerImage"/>
|
||||
<Property key="Rotation" value="0"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="hresize">
|
||||
<Property key="Point" value="16 14"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="0"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="vresize">
|
||||
<Property key="Point" value="17 16"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="VResizePointerImage"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="90"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="dresize">
|
||||
<Property key="Point" value="17 15"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="DResizePointerImage"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="45"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="dresize2">
|
||||
<Property key="Point" value="15 15"/>
|
||||
<Property key="Size" value="32 32"/>
|
||||
<Property key="Resource" value="DResize2PointerImage"/>
|
||||
<Property key="Resource" value="HResizePointerImage"/>
|
||||
<Property key="Rotation" value="-45"/>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSetPointer" name="drop_ground">
|
||||
<Property key="Point" value="0 24"/>
|
||||
|
|
|
@ -17,27 +17,6 @@
|
|||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="VResizePointerImage">
|
||||
<Group name="Pointer" texture="mwpointer_vresize.png" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
<Frame point="0 0"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="DResizePointerImage">
|
||||
<Group name="Pointer" texture="mwpointer_dresize1.png" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
<Frame point="o o"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="DResize2PointerImage">
|
||||
<Group name="Pointer" texture="mwpointer_dresize2.png" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
<Frame point="0 0"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="DropGroundPointerImage">
|
||||
<Group name="Pointer" texture="textures\cursor_drop_ground.dds" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
|
|
|
@ -53,7 +53,7 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
|
|||
|
||||
// Create GUI
|
||||
mGui = new Gui();
|
||||
mGui->initialise("core.xml");
|
||||
mGui->initialise("");
|
||||
}
|
||||
|
||||
void MyGUIManager::shutdown()
|
||||
|
|
|
@ -1,88 +0,0 @@
|
|||
#include "imagerotate.hpp"
|
||||
|
||||
#include <OgreRoot.h>
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreImage.h>
|
||||
#include <OgreTexture.h>
|
||||
#include <OgreRenderTarget.h>
|
||||
#include <OgreCamera.h>
|
||||
#include <OgreTextureUnitState.h>
|
||||
#include <OgreHardwarePixelBuffer.h>
|
||||
|
||||
using namespace Ogre;
|
||||
using namespace OEngine::Render;
|
||||
|
||||
void ImageRotate::rotate(const std::string& sourceImage, const std::string& destImage, const float angle)
|
||||
{
|
||||
Root* root = Ogre::Root::getSingletonPtr();
|
||||
|
||||
std::string destImageRot = std::string(destImage) + std::string("_rot");
|
||||
|
||||
SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC);
|
||||
Camera* camera = sceneMgr->createCamera("ImageRotateCamera");
|
||||
|
||||
MaterialPtr material = MaterialManager::getSingleton().create("ImageRotateMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
||||
material->getTechnique(0)->getPass(0)->setLightingEnabled(false);
|
||||
material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
|
||||
TextureUnitState* tus = material->getTechnique(0)->getPass(0)->createTextureUnitState(sourceImage);
|
||||
Degree deg(angle);
|
||||
tus->setTextureRotate(Radian(deg.valueRadians()));
|
||||
tus->setTextureAddressingMode(TextureUnitState::TAM_BORDER);
|
||||
tus->setTextureBorderColour(ColourValue(0, 0, 0, 0));
|
||||
|
||||
Rectangle2D* rect = new Rectangle2D(true);
|
||||
rect->setCorners(-1.0, 1.0, 1.0, -1.0);
|
||||
rect->setMaterial("ImageRotateMaterial");
|
||||
// Render the background before everything else
|
||||
rect->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND);
|
||||
|
||||
// Use infinite AAB to always stay visible
|
||||
AxisAlignedBox aabInf;
|
||||
aabInf.setInfinite();
|
||||
rect->setBoundingBox(aabInf);
|
||||
|
||||
// Attach background to the scene
|
||||
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
node->attachObject(rect);
|
||||
|
||||
// retrieve image width and height
|
||||
TexturePtr sourceTexture = TextureManager::getSingleton().getByName(sourceImage);
|
||||
unsigned int width = sourceTexture->getWidth();
|
||||
unsigned int height = sourceTexture->getHeight();
|
||||
|
||||
TexturePtr destTextureRot = TextureManager::getSingleton().createManual(
|
||||
destImageRot,
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
TEX_TYPE_2D,
|
||||
width, height,
|
||||
0,
|
||||
PF_FLOAT16_RGBA,
|
||||
TU_RENDERTARGET);
|
||||
|
||||
RenderTarget* rtt = destTextureRot->getBuffer()->getRenderTarget();
|
||||
rtt->setAutoUpdated(false);
|
||||
Viewport* vp = rtt->addViewport(camera);
|
||||
vp->setOverlaysEnabled(false);
|
||||
vp->setShadowsEnabled(false);
|
||||
vp->setBackgroundColour(ColourValue(0,0,0,0));
|
||||
|
||||
rtt->update();
|
||||
|
||||
//copy the rotated image to a static texture
|
||||
TexturePtr destTexture = TextureManager::getSingleton().createManual(
|
||||
destImage,
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
TEX_TYPE_2D,
|
||||
width, height,
|
||||
0,
|
||||
PF_FLOAT16_RGBA,
|
||||
Ogre::TU_STATIC);
|
||||
|
||||
destTexture->getBuffer()->blit(destTextureRot->getBuffer());
|
||||
|
||||
// remove all the junk we've created
|
||||
TextureManager::getSingleton().remove(destImageRot);
|
||||
MaterialManager::getSingleton().remove("ImageRotateMaterial");
|
||||
root->destroySceneManager(sceneMgr);
|
||||
delete rect;
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
#ifndef OENGINE_OGRE_IMAGEROTATE_HPP
|
||||
#define OENGINE_OGRE_IMAGEROTATE_HPP
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
|
||||
/// Rotate an image by certain degrees and save as file, uses the GPU
|
||||
/// Make sure Ogre Root is initialised before calling
|
||||
class ImageRotate
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @param source image (file name - has to exist in an resource group)
|
||||
* @param name of the destination texture to save to (in memory)
|
||||
* @param angle in degrees to turn
|
||||
*/
|
||||
static void rotate(const std::string& sourceImage, const std::string& destImage, const float angle);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue