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@ -265,9 +265,10 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
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writer.save (stream);
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writer.save (stream);
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Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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int messagesCount = MWBase::Environment::get().getWindowManager()->getMessagesCount();
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// Using only Cells for progress information, since they typically have the largest records by far
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// Using only Cells for progress information, since they typically have the largest records by far
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listener.setProgressRange(MWBase::Environment::get().getWorld()->countSavedGameCells());
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listener.setProgressRange(MWBase::Environment::get().getWorld()->countSavedGameCells());
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listener.setLabel("#{sNotifyMessage4}", true);
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listener.setLabel("#{sNotifyMessage4}", true, messagesCount > 0);
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Loading::ScopedLoad load(&listener);
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Loading::ScopedLoad load(&listener);
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@ -389,9 +390,10 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
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std::map<int, int> contentFileMap = buildContentFileIndexMap (reader);
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std::map<int, int> contentFileMap = buildContentFileIndexMap (reader);
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Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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int messagesCount = MWBase::Environment::get().getWindowManager()->getMessagesCount();
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listener.setProgressRange(100);
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listener.setProgressRange(100);
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listener.setLabel("#{sLoadingMessage14}");
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listener.setLabel("#{sLoadingMessage14}", false, messagesCount > 0);
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Loading::ScopedLoad load(&listener);
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Loading::ScopedLoad load(&listener);
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