|
|
|
@ -86,7 +86,6 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
|
|
|
|
|
movement.mPosition[1] = 0;
|
|
|
|
|
MWWorld::Ptr target = world->getPtr(mObjectId,false);
|
|
|
|
|
MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
|
|
|
|
|
std::cout << "activated";
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -95,7 +94,6 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
|
|
|
|
|
movement.mPosition[1] = 0;
|
|
|
|
|
MWWorld::Ptr target = world->getPtr(mObjectId,false);
|
|
|
|
|
MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
|
|
|
|
|
std::cout << "activated";
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|