remove cout spam

actorid
gus 11 years ago
parent e5b19cf3c6
commit 6e1425321b

@ -86,7 +86,6 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
movement.mPosition[1] = 0;
MWWorld::Ptr target = world->getPtr(mObjectId,false);
MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
std::cout << "activated";
return true;
}
@ -95,7 +94,6 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
movement.mPosition[1] = 0;
MWWorld::Ptr target = world->getPtr(mObjectId,false);
MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
std::cout << "activated";
return true;
}

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