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remove cout spam
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1 changed files with 0 additions and 2 deletions
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@ -86,7 +86,6 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
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movement.mPosition[1] = 0;
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movement.mPosition[1] = 0;
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MWWorld::Ptr target = world->getPtr(mObjectId,false);
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MWWorld::Ptr target = world->getPtr(mObjectId,false);
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MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
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MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
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std::cout << "activated";
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return true;
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return true;
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}
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}
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@ -95,7 +94,6 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
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movement.mPosition[1] = 0;
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movement.mPosition[1] = 0;
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MWWorld::Ptr target = world->getPtr(mObjectId,false);
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MWWorld::Ptr target = world->getPtr(mObjectId,false);
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MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
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MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
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std::cout << "activated";
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return true;
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return true;
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}
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}
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