|
|
|
@ -55,7 +55,7 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte
|
|
|
|
|
float pathTolerance = 100.0;
|
|
|
|
|
|
|
|
|
|
if (pathTo(actor, dest, duration, pathTolerance) &&
|
|
|
|
|
abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction
|
|
|
|
|
std::abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction
|
|
|
|
|
{
|
|
|
|
|
target.getClass().activate(target,actor).get()->execute(actor); //Arrest player when reached
|
|
|
|
|
return true;
|
|
|
|
|