Change abs to std::abs

pull/337/head^2
Grigorii Latyshev 7 years ago
parent a7fd27f413
commit 6e4f6c4bd5

@ -55,7 +55,7 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte
float pathTolerance = 100.0; float pathTolerance = 100.0;
if (pathTo(actor, dest, duration, pathTolerance) && if (pathTo(actor, dest, duration, pathTolerance) &&
abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction std::abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction
{ {
target.getClass().activate(target,actor).get()->execute(actor); //Arrest player when reached target.getClass().activate(target,actor).get()->execute(actor); //Arrest player when reached
return true; return true;

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