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- fixed cell name memory management bug in cpp_mygui.cpp
- esm/esp reader: made ITEX record in MGEF optional git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@94 ea6a568a-9f4f-0410-981a-c910a81bb256
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4 changed files with 18 additions and 3 deletions
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@ -58,6 +58,21 @@ try typing:
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sudo apt-get install libogre-dev libavcodec-dev libavformat-dev libois-dev build-essential g++ gdc
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On Arch Linux, get the following packages from AUR:
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ogre
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mygui-svn
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bullet-2.75
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openal
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ffmpeg
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ois
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dmd
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libphobos
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dsss
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(On Arch you also need to change the Bullet libraries to
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-llBulletDynamics -llBulletCollision -llLinearMath in dsss.conf, or
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similarily in the Makefile if you prefer building with make.)
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A note about OpenAL: The library found in most Linux distributions
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(0.0.8 SI) is outdated. Some distributions are now changing to OpenAL
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Soft, which has a less hardware-dependent implementation. If you
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@ -65,7 +65,7 @@ struct MagicEffect
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{with(esFile){
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readHNExact(&data, data.sizeof,"MEDT");
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icon = getIcon();
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icon = getOIcon();
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particle = getOTexture("PTEX");
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boltSound = getHNOPtr!(Sound)("BSND", sounds);
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@ -420,7 +420,6 @@ extern "C" void ogre_createWater(float level)
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ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Plane(Vector3::UNIT_Z, level),
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150000,150000
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//,20,20,true,1,5,5,Vector3::UNIT_Z
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);
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Entity *ent = mSceneMgr->createEntity( "WaterEntity", "water" );
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root->createChildSceneNode()->attachObject(ent);
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@ -1,5 +1,6 @@
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// TODO: KILLME
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char *cellName;
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std::string cellName;
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extern "C" void gui_setCellName(char *str)
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{
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cellName = str;
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