Create placeholder for ID_GAME_SPELLBOOK
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketSpellbook.hpp"
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using namespace std;
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using namespace mwmp;
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PacketSpellbook::PacketSpellbook(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_GAME_SPELLBOOK;
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}
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void PacketSpellbook::Packet(RakNet::BitStream *bs, BasePlayer *player, bool send)
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{
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PlayerPacket::Packet(bs, player, send);
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}
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#ifndef OPENMW_PACKETSPELLBOOK_HPP
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#define OPENMW_PACKETSPELLBOOK_HPP
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#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
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namespace mwmp
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{
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class PacketSpellbook : public PlayerPacket
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{
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public:
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PacketSpellbook(RakNet::RakPeerInterface *peer);
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virtual void Packet(RakNet::BitStream *bs, BasePlayer *player, bool send);
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};
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}
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#endif //OPENMW_PACKETSPELLBOOK_HPP
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