Move weather state save/load to a new class
parent
1acd1bd913
commit
6eab9c5179
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#include "weatherstate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace
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{
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const char* hourRecord = "HOUR";
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const char* windSpeedRecord = "WNSP";
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const char* currentWeatherRecord = "CWTH";
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const char* nextWeatherRecord = "NWTH";
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const char* currentRegionRecord = "CREG";
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const char* firstUpdateRecord = "FUPD";
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const char* remainingTransitionTimeRecord = "RTTM";
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const char* timePassedRecord = "TMPS";
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}
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namespace ESM
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{
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void WeatherState::load(ESMReader& esm)
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{
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// store values locally so that a failed load can't leave the state half set
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float newHour = 0.0;
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esm.getHNT(newHour, hourRecord);
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float newWindSpeed = 0.0;
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esm.getHNT(newWindSpeed, windSpeedRecord);
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std::string newCurrentWeather = esm.getHNString(currentWeatherRecord);
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std::string newNextWeather = esm.getHNString(nextWeatherRecord);
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std::string newCurrentRegion = esm.getHNString(currentRegionRecord);
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bool newFirstUpdate = false;
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esm.getHNT(newFirstUpdate, firstUpdateRecord);
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float newRemainingTransitionTime = 0.0;
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esm.getHNT(newRemainingTransitionTime, remainingTransitionTimeRecord);
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double newTimePassed = 0.0;
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esm.getHNT(newTimePassed, timePassedRecord);
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// swap values now that it is safe to do so
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mHour = newHour;
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mWindSpeed = newWindSpeed;
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mCurrentWeather.swap(newCurrentWeather);
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mNextWeather.swap(newNextWeather);
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mCurrentRegion.swap(newCurrentRegion);
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mFirstUpdate = newFirstUpdate;
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mRemainingTransitionTime = newRemainingTransitionTime;
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mTimePassed = newTimePassed;
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}
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void WeatherState::save(ESMWriter& esm) const
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{
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esm.writeHNT(hourRecord, mHour);
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esm.writeHNT(windSpeedRecord, mWindSpeed);
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esm.writeHNCString(currentWeatherRecord, mCurrentWeather.c_str());
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esm.writeHNCString(nextWeatherRecord, mNextWeather.c_str());
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esm.writeHNCString(currentRegionRecord, mCurrentRegion.c_str());
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esm.writeHNT(firstUpdateRecord, mFirstUpdate);
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esm.writeHNT(remainingTransitionTimeRecord, mRemainingTransitionTime);
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esm.writeHNT(timePassedRecord, mTimePassed);
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}
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}
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@ -0,0 +1,27 @@
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#ifndef OPENMW_ESM_WEATHER_H
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#define OPENMW_ESM_WEATHER_H
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct WeatherState
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{
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float mHour;
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float mWindSpeed;
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std::string mCurrentWeather;
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std::string mNextWeather;
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std::string mCurrentRegion;
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bool mFirstUpdate;
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float mRemainingTransitionTime;
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double mTimePassed;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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