Forgot to update comment.

deque
Rohit Nirmal 11 years ago
parent bf97fe7b35
commit 6ed4f530df

@ -301,7 +301,7 @@ namespace MWGui
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->useItem(item);
MWWorld::ContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
// draw weapon only if the item *is* a weapon
// change draw state only if the item is in player's right hand
if (rightHand != store.end() && item == *rightHand)
{
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);

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