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fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)
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@ -139,6 +139,8 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
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handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,true);
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handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,true);
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}
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}
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cShape->collide = hasCollisionNode&&cShape->collide;
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struct TriangleMeshShape : public btBvhTriangleMeshShape
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struct TriangleMeshShape : public btBvhTriangleMeshShape
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{
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{
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TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
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TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
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