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Don't warn twice when unable to play an idle animation
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@ -407,7 +407,6 @@ namespace MWMechanics
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{
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if(!playIdle(actor, idleAnimation))
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{
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std::cerr<< "Unable to play idle animation "<<idleAnimation<<" for " << actor.getCellRef().getRefId() << std::endl;
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storage.mBadIdles.push_back(idleAnimation);
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storage.mState = Wander_ChooseAction;
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return;
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