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https://github.com/TES3MP/openmw-tes3mp.git
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Remove debug code
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parent
e13eb625d3
commit
700a0099c3
5 changed files with 3 additions and 44 deletions
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@ -324,9 +324,9 @@ public:
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virtual void drawImplementation(osgUtil::RenderBin* bin, osg::RenderInfo& renderInfo, osgUtil::RenderLeaf*& previous)
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{
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//renderInfo.getState()->applyAttribute(mDepth);
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renderInfo.getState()->applyAttribute(mDepth);
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//glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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bin->drawImplementation(renderInfo, previous);
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}
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@ -198,39 +198,6 @@ namespace MWRender
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mFieldOfView = Settings::Manager::getFloat("field of view", "General");
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updateProjectionMatrix();
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mStateUpdater->setFogEnd(mViewDistance);
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/*
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setSourceFormat(GL_DEPTH_COMPONENT);
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texture->setInternalFormat(GL_DEPTH_COMPONENT24_ARB);
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texture->setSourceType(GL_UNSIGNED_INT);
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mViewer->getCamera()->attach(osg::Camera::DEPTH_BUFFER, texture);
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osg::ref_ptr<osg::Camera> camera (new osg::Camera);
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camera->setProjectionMatrix(osg::Matrix::identity());
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camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setClearMask(0);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER);
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camera->setAllowEventFocus(false);
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osg::ref_ptr<osg::Geode> geode (new osg::Geode);
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osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3f(-1,-1,0), osg::Vec3f(0.5,0,0), osg::Vec3f(0,0.5,0));
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geode->addDrawable(geom);
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camera->addChild(geode);
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osg::StateSet* stateset = geom->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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stateset->setRenderBinDetails(20, "RenderBin");
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stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
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mLightRoot->addChild(camera);
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*/
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}
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RenderingManager::~RenderingManager()
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@ -1,9 +1,6 @@
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#include "sky.hpp"
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#include <cmath>
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#include <iostream>
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#include <osg/io_utils>
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#include <osg/Transform>
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#include <osg/Geode>
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@ -264,7 +261,7 @@ public:
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META_Node(MWRender, CameraRelativeTransform)
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virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const
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virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix, osg::NodeVisitor*) const
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{
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if (_referenceFrame==RELATIVE_RF)
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{
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@ -2,8 +2,6 @@
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#include <iomanip>
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#include <osg/io_utils>
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#include <osg/Depth>
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#include <osg/Group>
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#include <osg/Geode>
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@ -9,9 +9,6 @@ namespace osg
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{
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class Group;
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class PositionAttitudeTransform;
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class Texture2D;
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class Image;
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class Camera;
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}
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namespace osgUtil
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