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Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
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0dab7031c0
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700d06764c
4 changed files with 2 additions and 4 deletions
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@ -56,7 +56,7 @@ void InventoryItemModel::removeItem (const ItemStack& item, size_t count)
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if (removed == 0)
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throw std::runtime_error("Item to remove not found in container store");
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else if (removed < count)
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else if (removed < static_cast<int>(count))
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throw std::runtime_error("Not enough items in the stack to remove");
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}
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@ -93,7 +93,6 @@ namespace MWWorld
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virtual bool stacks (const Ptr& stack, const Ptr& item);
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///< @return true if the two specified objects can stack with each other
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/// @note stack is the item that is already in this container
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void fill (const ESM::InventoryList& items, const std::string& owner, const MWWorld::ESMStore& store);
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///< Insert items into *this.
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@ -295,7 +295,7 @@ bool MWWorld::InventoryStore::stacks(const Ptr& stack, const Ptr& item)
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for (TSlots::const_iterator iter (mSlots.begin());
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iter!=mSlots.end(); ++iter)
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{
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if (*iter != end() && stack == **iter)
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if (*iter != end() && (stack == **iter || item == **iter))
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{
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bool stackWhenEquipped = MWWorld::Class::get(**iter).getEquipmentSlots(**iter).second;
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if (!stackWhenEquipped)
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@ -109,7 +109,6 @@ namespace MWWorld
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virtual bool stacks (const Ptr& stack, const Ptr& item);
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///< @return true if the two specified objects can stack with each other
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/// @note stack is the item that is already in this container (it may be equipped)
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virtual int remove(const Ptr& item, int count, const Ptr& actor);
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///< Remove \a count item(s) designated by \a item from this inventory.
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