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https://github.com/TES3MP/openmw-tes3mp.git
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commit
7021d354c6
4 changed files with 24 additions and 7 deletions
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@ -191,8 +191,7 @@ namespace MWGui
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else if (type == "ItemPtr")
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{
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mFocusObject = *focus->getUserData<MWWorld::Ptr>();
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bool isAllowedToUse = checkOwned();
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tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount(), false, !isAllowedToUse);
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tooltipSize = getToolTipViaPtr(mFocusObject.getRefData().getCount(), false, checkOwned());
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}
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else if (type == "ItemModelIndex")
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{
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@ -70,11 +70,7 @@ void adjustBoundItem (const std::string& item, bool bound, const MWWorld::Ptr& a
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}
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}
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else
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{
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MWWorld::Ptr itemPtr = actor.getClass().getInventoryStore(actor).search(item);
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if (!itemPtr.isEmpty())
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actor.getClass().getInventoryStore(actor).remove(itemPtr, 1, actor, true);
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}
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actor.getClass().getInventoryStore(actor).remove(item, 1, actor, true);
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}
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class CheckActorCommanded : public MWMechanics::EffectSourceVisitor
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@ -654,11 +654,30 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSelectedEnchantItem(
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return mSelectedEnchantItem;
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}
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int MWWorld::InventoryStore::remove(const std::string& itemId, int count, const Ptr& actor)
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{
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return remove(itemId, count, actor, false);
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}
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int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor)
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{
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return remove(item, count, actor, false);
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}
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int MWWorld::InventoryStore::remove(const std::string& itemId, int count, const Ptr& actor, bool equipReplacement)
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{
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int toRemove = count;
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for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
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if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId))
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toRemove -= remove(*iter, toRemove, actor, equipReplacement);
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flagAsModified();
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// number of removed items
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return count - toRemove;
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}
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int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor, bool equipReplacement)
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{
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int retCount = ContainerStore::remove(item, count, actor);
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@ -177,6 +177,9 @@ namespace MWWorld
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virtual bool stacks (const ConstPtr& ptr1, const ConstPtr& ptr2) const;
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///< @return true if the two specified objects can stack with each other
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virtual int remove(const std::string& itemId, int count, const Ptr& actor);
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virtual int remove(const std::string& itemId, int count, const Ptr& actor, bool equipReplacement);
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virtual int remove(const Ptr& item, int count, const Ptr& actor);
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virtual int remove(const Ptr& item, int count, const Ptr& actor, bool equipReplacement);
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///< Remove \a count item(s) designated by \a item from this inventory.
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