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[Client] Enforce the default global map cell size in multiplayer

This commit is contained in:
David Cernat 2018-06-27 01:23:48 +03:00
parent fec500c4b0
commit 7060ff59c5

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@ -253,7 +253,19 @@ namespace MWRender
, mMinY(0), mMaxY(0)
{
mCellSize = Settings::Manager::getInt("global map cell size", "Map");
/*
Start of tes3mp change (major)
We need map tiles to have consistent sizes, because the server's map
is gradually filled in through tiles sent by players via WorldMap packets
As a result, the default value is enforced for the time being
*/
//mCellSize = Settings::Manager::getInt("global map cell size", "Map");
mCellSize = 18;
/*
End of tes3mp change (major)
*/
}
GlobalMap::~GlobalMap()