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Fix missing particles caused by shallow copy of ParticleSystemController
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1 changed files with 1 additions and 1 deletions
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@ -94,7 +94,7 @@ namespace SceneUtil
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osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
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osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
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{
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{
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osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::SHALLOW_COPY);
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osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::DEEP_COPY_CALLBACKS);
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mMap[cloned] = processor->getParticleSystem();
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mMap[cloned] = processor->getParticleSystem();
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return cloned;
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return cloned;
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}
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}
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