Rename mIsScripted variable because its name is ambiguous

pull/469/head
Andrei Kortunov 7 years ago
parent c07cc0dc40
commit 712c9995db

@ -315,14 +315,14 @@ namespace MWMechanics
return true; return true;
} }
CastSpell::CastSpell(const MWWorld::Ptr &caster, const MWWorld::Ptr &target, const bool fromProjectile, const bool isScripted) CastSpell::CastSpell(const MWWorld::Ptr &caster, const MWWorld::Ptr &target, const bool fromProjectile, const bool manualSpell)
: mCaster(caster) : mCaster(caster)
, mTarget(target) , mTarget(target)
, mStack(false) , mStack(false)
, mHitPosition(0,0,0) , mHitPosition(0,0,0)
, mAlwaysSucceed(false) , mAlwaysSucceed(false)
, mFromProjectile(fromProjectile) , mFromProjectile(fromProjectile)
, mIsScripted(isScripted) , mManualSpell(manualSpell)
{ {
} }
@ -864,7 +864,7 @@ namespace MWMechanics
bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (mCaster.getClass().isActor() && !mAlwaysSucceed && !mIsScripted) if (mCaster.getClass().isActor() && !mAlwaysSucceed && !mManualSpell)
{ {
school = getSpellSchool(spell, mCaster); school = getSpellSchool(spell, mCaster);
@ -1037,7 +1037,7 @@ namespace MWMechanics
bool CastSpell::spellIncreasesSkill() bool CastSpell::spellIncreasesSkill()
{ {
if (mIsScripted) if (mManualSpell)
return false; return false;
return MWMechanics::spellIncreasesSkill(mId); return MWMechanics::spellIncreasesSkill(mId);

@ -88,10 +88,10 @@ namespace MWMechanics
osg::Vec3f mHitPosition; // Used for spawning area orb osg::Vec3f mHitPosition; // Used for spawning area orb
bool mAlwaysSucceed; // Always succeed spells casted by NPCs/creatures regardless of their chance (default: false) bool mAlwaysSucceed; // Always succeed spells casted by NPCs/creatures regardless of their chance (default: false)
bool mFromProjectile; // True if spell is cast by enchantment of some projectile (arrow, bolt or thrown weapon) bool mFromProjectile; // True if spell is cast by enchantment of some projectile (arrow, bolt or thrown weapon)
bool mIsScripted; // True if spell is casted from script and ignores some checks (mana level, success chance, etc.) bool mManualSpell; // True if spell is casted from script and ignores some checks (mana level, success chance, etc.)
public: public:
CastSpell(const MWWorld::Ptr& caster, const MWWorld::Ptr& target, const bool fromProjectile=false, const bool isScripted=false); CastSpell(const MWWorld::Ptr& caster, const MWWorld::Ptr& target, const bool fromProjectile=false, const bool manualSpell=false);
bool cast (const ESM::Spell* spell); bool cast (const ESM::Spell* spell);

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