Remove cmake script Ogre leftovers
parent
b6aed64982
commit
71509d2497
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# - Try to find Cg
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# Once done, this will define
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#
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# Cg_FOUND - system has Cg
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# Cg_INCLUDE_DIRS - the Cg include directories
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# Cg_LIBRARIES - link these to use Cg
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include(FindPkgMacros)
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findpkg_begin(Cg)
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# Get path, convert backslashes as ${ENV_${var}}
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getenv_path(Cg_HOME)
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getenv_path(OGRE_SOURCE)
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getenv_path(OGRE_HOME)
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# construct search paths
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set(Cg_PREFIX_PATH ${Cg_HOME} ${ENV_Cg_HOME}
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${OGRE_SOURCE}/Dependencies
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${ENV_OGRE_SOURCE}/Dependencies
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${OGRE_HOME} ${ENV_OGRE_HOME}
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/opt/nvidia-cg-toolkit)
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create_search_paths(Cg)
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# redo search if prefix path changed
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clear_if_changed(Cg_PREFIX_PATH
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Cg_LIBRARY_FWK
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Cg_LIBRARY_REL
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Cg_LIBRARY_DBG
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Cg_INCLUDE_DIR
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)
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set(Cg_LIBRARY_NAMES Cg)
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get_debug_names(Cg_LIBRARY_NAMES)
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use_pkgconfig(Cg_PKGC Cg)
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findpkg_framework(Cg)
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find_path(Cg_INCLUDE_DIR NAMES cg.h HINTS ${Cg_FRAMEWORK_INCLUDES} ${Cg_INC_SEARCH_PATH} ${Cg_PKGC_INCLUDE_DIRS} PATH_SUFFIXES Cg)
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find_library(Cg_LIBRARY_REL NAMES ${Cg_LIBRARY_NAMES} HINTS ${Cg_LIB_SEARCH_PATH} ${Cg_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
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find_library(Cg_LIBRARY_DBG NAMES ${Cg_LIBRARY_NAMES_DBG} HINTS ${Cg_LIB_SEARCH_PATH} ${Cg_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
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make_library_set(Cg_LIBRARY)
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findpkg_finish(Cg)
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add_parent_dir(Cg_INCLUDE_DIRS Cg_INCLUDE_DIR)
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@ -1,72 +0,0 @@
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Find DirectX9 SDK
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# Define:
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# DirectX9_FOUND
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# DirectX9_INCLUDE_DIR
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# DirectX9_LIBRARY
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# DirectX9_ROOT_DIR
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if(WIN32) # The only platform it makes sense to check for DirectX9 SDK
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include(FindPkgMacros)
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findpkg_begin(DirectX9)
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# Get path, convert backslashes as ${ENV_DXSDK_DIR}
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getenv_path(DXSDK_DIR)
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getenv_path(DirectX_HOME)
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getenv_path(DirectX_ROOT)
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getenv_path(DirectX_BASE)
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# construct search paths
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set(DirectX9_PREFIX_PATH
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"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
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"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
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"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
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"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
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"C:/apps_x86/Microsoft DirectX SDK*"
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"C:/Program Files (x86)/Microsoft DirectX SDK*"
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"C:/apps/Microsoft DirectX SDK*"
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"C:/Program Files/Microsoft DirectX SDK*"
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"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
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)
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create_search_paths(DirectX9)
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# redo search if prefix path changed
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clear_if_changed(DirectX9_PREFIX_PATH
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DirectX9_LIBRARY
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DirectX9_INCLUDE_DIR
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)
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find_path(DirectX9_INCLUDE_DIR NAMES d3d9.h D3DCommon.h HINTS ${DirectX9_INC_SEARCH_PATH})
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# dlls are in DirectX9_ROOT_DIR/Developer Runtime/x64|x86
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# lib files are in DirectX9_ROOT_DIR/Lib/x64|x86
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if(CMAKE_CL_64)
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set(DirectX9_LIBPATH_SUFFIX "x64")
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else(CMAKE_CL_64)
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set(DirectX9_LIBPATH_SUFFIX "x86")
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endif(CMAKE_CL_64)
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find_library(DirectX9_LIBRARY NAMES d3d9 HINTS ${DirectX9_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX9_LIBPATH_SUFFIX})
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find_library(DirectX9_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX9_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX9_LIBPATH_SUFFIX})
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find_library(DirectX9_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX9_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX9_LIBPATH_SUFFIX})
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find_library(DirectX9_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX9_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX9_LIBPATH_SUFFIX})
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findpkg_finish(DirectX9)
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set(DirectX9_LIBRARIES ${DirectX9_LIBRARIES}
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${DirectX9_D3DX9_LIBRARY}
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${DirectX9_DXERR_LIBRARY}
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${DirectX9_DXGUID_LIBRARY}
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)
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mark_as_advanced(DirectX9_D3DX9_LIBRARY DirectX9_DXERR_LIBRARY DirectX9_DXGUID_LIBRARY
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DirectX9_DXGI_LIBRARY DirectX9_D3DCOMPILER_LIBRARY)
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endif(WIN32)
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@ -1,114 +0,0 @@
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Find DirectX11 SDK
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# Define:
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# DirectX11_FOUND
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# DirectX11_INCLUDE_DIR
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# DirectX11_LIBRARY
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# DirectX11_ROOT_DIR
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if(WIN32) # The only platform it makes sense to check for DirectX11 SDK
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include(FindPkgMacros)
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findpkg_begin(DirectX11)
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# Get path, convert backslashes as ${ENV_DXSDK_DIR}
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getenv_path(DXSDK_DIR)
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getenv_path(DIRECTX_HOME)
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getenv_path(DIRECTX_ROOT)
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getenv_path(DIRECTX_BASE)
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# construct search paths
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set(DirectX11_PREFIX_PATH
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"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
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"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
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"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
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"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
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"C:/apps_x86/Microsoft DirectX SDK*"
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"C:/Program Files (x86)/Microsoft DirectX SDK*"
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"C:/apps/Microsoft DirectX SDK*"
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"C:/Program Files/Microsoft DirectX SDK*"
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"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
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)
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if(OGRE_BUILD_PLATFORM_WINRT)
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# Windows 8 SDK has custom layout
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set(DirectX11_INC_SEARCH_PATH
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"C:/Program Files (x86)/Windows Kits/8.0/Include/shared"
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"C:/Program Files (x86)/Windows Kits/8.0/Include/um"
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)
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set(DirectX11_LIB_SEARCH_PATH
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"C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um"
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)
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endif()
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create_search_paths(DirectX11)
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# redo search if prefix path changed
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clear_if_changed(DirectX11_PREFIX_PATH
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DirectX11_LIBRARY
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DirectX11_INCLUDE_DIR
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)
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# dlls are in DirectX11_ROOT_DIR/Developer Runtime/x64|x86
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# lib files are in DirectX11_ROOT_DIR/Lib/x64|x86
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if(CMAKE_CL_64)
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set(DirectX11_LIBPATH_SUFFIX "x64")
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else(CMAKE_CL_64)
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set(DirectX11_LIBPATH_SUFFIX "x86")
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endif(CMAKE_CL_64)
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# look for D3D11 components
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find_path(DirectX11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX11_INC_SEARCH_PATH})
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find_library(DirectX11_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_LIBRARY NAMES d3d11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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find_library(DirectX11_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
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if (DirectX11_INCLUDE_DIR AND DirectX11_LIBRARY)
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set(DirectX11_D3D11_FOUND TRUE)
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set(DirectX11_INCLUDE_DIR ${DirectX11_INCLUDE_DIR})
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set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES}
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${DirectX11_LIBRARY}
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${DirectX11_DXGI_LIBRARY}
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${DirectX11_DXGUID_LIBRARY}
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${DirectX11_D3DCOMPILER_LIBRARY}
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)
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endif ()
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if (DirectX11_D3DX11_LIBRARY)
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set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_D3DX11_LIBRARY})
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endif ()
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if (DirectX11_DXERR_LIBRARY)
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set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_DXERR_LIBRARY})
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endif ()
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findpkg_finish(DirectX11)
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set(DirectX11_LIBRARIES
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${DirectX11_D3D11_LIBRARIES}
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)
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if (OGRE_BUILD_PLATFORM_WINDOWS_PHONE)
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set(DirectX11_FOUND TRUE)
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set(DirectX11_INCLUDE_DIR "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/include" CACHE STRING "" FORCE)
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set(DirectX11_LIBRARY "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/lib" CACHE STRING "" FORCE)
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set(DirectX11_LIBRARIES ${DirectX11_LIBRARY})
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set(CMAKE_CXX_FLAGS "/EHsc" CACHE STRING "" FORCE)
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endif ()
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mark_as_advanced(DirectX11_INCLUDE_DIR
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DirectX11_D3D11_LIBRARIES
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DirectX11_D3DX11_LIBRARY
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DirectX11_DXERR_LIBRARY
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DirectX11_DXGUID_LIBRARY
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DirectX11_DXGI_LIBRARY
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DirectX11_D3DCOMPILER_LIBRARY)
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endif(WIN32)
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@ -1,47 +0,0 @@
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# - Try to find FreeImage
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# Once done, this will define
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#
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# FreeImage_FOUND - system has FreeImage
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# FreeImage_INCLUDE_DIRS - the FreeImage include directories
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# FreeImage_LIBRARIES - link these to use FreeImage
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include(FindPkgMacros)
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findpkg_begin(FreeImage)
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# Get path, convert backslashes as ${ENV_${var}}
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getenv_path(FREEIMAGE_HOME)
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# construct search paths
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set(FreeImage_PREFIX_PATH ${FREEIMAGE_HOME} ${ENV_FREEIMAGE_HOME})
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create_search_paths(FreeImage)
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# redo search if prefix path changed
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clear_if_changed(FreeImage_PREFIX_PATH
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FreeImage_LIBRARY_FWK
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FreeImage_LIBRARY_REL
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FreeImage_LIBRARY_DBG
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FreeImage_INCLUDE_DIR
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)
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set(FreeImage_LIBRARY_NAMES freeimage)
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get_debug_names(FreeImage_LIBRARY_NAMES)
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use_pkgconfig(FreeImage_PKGC freeimage)
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findpkg_framework(FreeImage)
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find_path(FreeImage_INCLUDE_DIR NAMES FreeImage.h HINTS ${FreeImage_INC_SEARCH_PATH} ${FreeImage_PKGC_INCLUDE_DIRS})
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find_library(FreeImage_LIBRARY_REL NAMES ${FreeImage_LIBRARY_NAMES} HINTS ${FreeImage_LIB_SEARCH_PATH} ${FreeImage_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
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find_library(FreeImage_LIBRARY_DBG NAMES ${FreeImage_LIBRARY_NAMES_DBG} HINTS ${FreeImage_LIB_SEARCH_PATH} ${FreeImage_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
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make_library_set(FreeImage_LIBRARY)
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findpkg_finish(FreeImage)
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@ -1,48 +0,0 @@
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#-------------------------------------------------------------------
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# This file is part of the CMake build system for OGRE
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# (Object-oriented Graphics Rendering Engine)
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# For the latest info, see http://www.ogre3d.org/
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#
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# - Try to find zziplib
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# Once done, this will define
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#
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# ZZip_FOUND - system has ZZip
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# ZZip_INCLUDE_DIRS - the ZZip include directories
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# ZZip_LIBRARIES - link these to use ZZip
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include(FindPkgMacros)
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findpkg_begin(ZZip)
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# Get path, convert backslashes as ${ENV_${var}}
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getenv_path(ZZIP_HOME)
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# construct search paths
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set(ZZip_PREFIX_PATH ${ZZIP_HOME} ${ENV_ZZIP_HOME})
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create_search_paths(ZZip)
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# redo search if prefix path changed
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clear_if_changed(ZZip_PREFIX_PATH
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ZZip_LIBRARY_FWK
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ZZip_LIBRARY_REL
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ZZip_LIBRARY_DBG
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ZZip_INCLUDE_DIR
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)
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set(ZZip_LIBRARY_NAMES zzip zziplib)
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get_debug_names(ZZip_LIBRARY_NAMES)
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use_pkgconfig(ZZip_PKGC zziplib)
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findpkg_framework(ZZip)
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find_path(ZZip_INCLUDE_DIR NAMES zzip/zzip.h HINTS ${ZZip_INC_SEARCH_PATH} ${ZZip_PKGC_INCLUDE_DIRS})
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find_library(ZZip_LIBRARY_REL NAMES ${ZZip_LIBRARY_NAMES} HINTS ${ZZip_LIB_SEARCH_PATH} ${ZZip_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
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find_library(ZZip_LIBRARY_DBG NAMES ${ZZip_LIBRARY_NAMES_DBG} HINTS ${ZZip_LIB_SEARCH_PATH} ${ZZip_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
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make_library_set(ZZip_LIBRARY)
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findpkg_finish(ZZip)
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