fixed a constness problem

actorid
Marc Zinnschlag 14 years ago
parent 23464e4035
commit 717b5e1784

@ -119,8 +119,8 @@ void BirthDialog::updateBirths()
{
birthList->removeAllItems();
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
int index = 0;
@ -149,7 +149,7 @@ void BirthDialog::updateSpells()
const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, spellArea->getWidth(), 18);
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
const ESM::BirthSign *birth = store.birthSigns.find(currentBirthId);
std::string texturePath = std::string("textures\\") + birth->texture;

@ -50,7 +50,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
{
currentClassId = classId;
classImage->setImageTexture(std::string("textures\\levelup\\") + currentClassId + ".dds");
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
className->setCaption(store.classes.find(currentClassId)->name);
}
@ -196,8 +196,8 @@ void PickClassDialog::updateClasses()
{
classList->removeAllItems();
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
int index = 0;
@ -220,7 +220,7 @@ void PickClassDialog::updateStats()
{
if (currentClassId.empty())
return;
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
const ESM::Class *klass = store.classes.search(currentClassId);
if (!klass)
return;
@ -767,7 +767,7 @@ SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
{
char theIndex = '0'+i;
getWidget(combatSkill[i], std::string("CombatSkill").append(1, theIndex));
getWidget(magicSkill[i], std::string("MagicSkill").append(1, theIndex));
getWidget(magicSkill[i], std::string("MagicSkill").append(1, theIndex));
getWidget(stealthSkill[i], std::string("StealthSkill").append(1, theIndex));
}
@ -782,8 +782,8 @@ SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
{combatSkill[6], ESM::Skill::Axe},
{combatSkill[7], ESM::Skill::Spear},
{combatSkill[8], ESM::Skill::Athletics}
},
{
},
{
{magicSkill[0], ESM::Skill::Enchant},
{magicSkill[1], ESM::Skill::Destruction},
{magicSkill[2], ESM::Skill::Alteration},
@ -793,8 +793,8 @@ SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
{magicSkill[6], ESM::Skill::Restoration},
{magicSkill[7], ESM::Skill::Alchemy},
{magicSkill[8], ESM::Skill::Unarmored}
},
{
},
{
{stealthSkill[0], ESM::Skill::Security},
{stealthSkill[1], ESM::Skill::Sneak},
{stealthSkill[2], ESM::Skill::Acrobatics},

@ -212,8 +212,8 @@ void RaceDialog::updateRaces()
{
raceList->removeAllItems();
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
int index = 0;
@ -246,7 +246,7 @@ void RaceDialog::updateSkills()
const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, skillList->getWidth(), 18);
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
const ESM::Race *race = store.races.find(currentRaceId);
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
for (int i = 0; i < count; ++i)
@ -282,7 +282,7 @@ void RaceDialog::updateSpellPowers()
const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
const ESM::Race *race = store.races.find(currentRaceId);
std::vector<std::string>::const_iterator it = race->powers.list.begin();

@ -323,7 +323,7 @@ void StatsWindow::updateSkillArea()
if (!miscSkills.empty())
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
ESMS::ESMStore &store = mWindowManager.getStore();
const ESMS::ESMStore &store = mWindowManager.getStore();
if (!factions.empty())
{

@ -278,7 +278,7 @@ void MWSpell::setSpellId(const std::string &spellId)
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord)
{
ESMS::ESMStore &store = mWindowManager->getStore();
const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::Spell *spell = store.spells.search(id);
MYGUI_ASSERT(spell, "spell with id '" << id << "' not found");
@ -298,7 +298,7 @@ void MWSpell::updateWidgets()
{
if (spellNameWidget && mWindowManager)
{
ESMS::ESMStore &store = mWindowManager->getStore();
const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::Spell *spell = store.spells.search(id);
if (spell)
spellNameWidget->setCaption(spell->name);
@ -363,7 +363,7 @@ void MWSpellEffect::updateWidgets()
if (!mWindowManager)
return;
ESMS::ESMStore &store = mWindowManager->getStore();
const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::MagicEffect *magicEffect = store.magicEffects.search(effect.effectID);
if (textWidget)
{

@ -940,7 +940,7 @@ void WindowManager::onReviewActivateDialog(int parDialog)
};
}
ESMS::ESMStore& WindowManager::getStore()
const ESMS::ESMStore& WindowManager::getStore() const
{
return environment.mWorld->getStore();
}

@ -257,7 +257,7 @@ namespace MWGui
*/
const std::string &getGameSettingString(const std::string &id, const std::string &default_);
ESMS::ESMStore& getStore();
const ESMS::ESMStore& getStore() const;
private:

@ -460,7 +460,7 @@ namespace MWWorld
return *mPlayer;
}
ESMS::ESMStore& World::getStore()
const ESMS::ESMStore& World::getStore() const
{
return mStore;
}

@ -115,7 +115,7 @@ namespace MWWorld
MWWorld::Player& getPlayer();
ESMS::ESMStore& getStore();
const ESMS::ESMStore& getStore() const;
const ScriptList& getLocalScripts() const;
///< Names and local variable state of all local scripts in active cells.

Loading…
Cancel
Save