fixed drop implementation for unpaged worldspace (wasn't updating cell object)

deque
Marc Zinnschlag 10 years ago
parent 0db288ce07
commit 717c1b15f5

@ -98,11 +98,11 @@ bool CSVRender::UnpagedWorldspaceWidget::handleDrop (const std::vector<CSMWorld:
return false;
mCellId = data.begin()->getId();
mCell.reset (new Cell (getDocument().getData(), getSceneManager(), mCellId));
update();
emit cellChanged(*data.begin());
/// \todo replace mCell
return true;
}

@ -213,6 +213,11 @@ void CSVRender::WorldspaceWidget::addVisibilitySelectorButtons (
tool->addButton (":armor.png", Element_Pathgrid, ":armor.png", "Pathgrid");
}
CSMDoc::Document& CSVRender::WorldspaceWidget::getDocument()
{
return mDocument;
}
void CSVRender::WorldspaceWidget::dragEnterEvent (QDragEnterEvent* event)
{
event->accept();

@ -85,6 +85,8 @@ namespace CSVRender
virtual void addVisibilitySelectorButtons (CSVWidget::SceneToolToggle *tool);
CSMDoc::Document& getDocument();
private:
void dragEnterEvent(QDragEnterEvent *event);

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