Finished all NIF records

actorid
Nicolay Korslund 15 years ago
parent f773ef4b45
commit 7191c51828

@ -0,0 +1,161 @@
/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008-2010 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.sourceforge.net/
This file (controller.h) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
#ifndef _NIF_CONTROLLER_H_
#define _NIF_CONTROLLER_H_
#include "record.h"
#include "nif_file.h"
#include "record_ptr.h"
namespace Nif
{
struct Controller : Record
{
ControllerPtr next;
int flags;
float frequency, phase;
float timeStart, timeStop;
ControlledPtr target;
void read(NIFFile *nif)
{
next.read(nif);
flags = nif->getShort();
frequency = nif->getFloat();
phase = nif->getFloat();
timeStart = nif->getFloat();
timeStop = nif->getFloat();
target.read(nif);
}
};
struct NiBSPArrayController : Controller
{
void read(NIFFile *nif)
{
Controller::read(nif);
// At the moment, just skip it all
nif->skip(111);
int s = nif->getShort();
nif->skip(15 + s*40);
}
};
typedef NiBSPArrayController NiParticleSystemController;
struct NiMaterialColorController : Controller
{
NiPosDataPtr data;
void read(NIFFile *nif)
{
Controller::read(nif);
data.read(nif);
}
};
struct NiPathController : Controller
{
NiPosDataPtr posData;
NiFloatDataPtr floatData;
void read(NIFFile *nif)
{
Controller::read(nif);
/*
int = 1
2xfloat
short = 0 or 1
*/
nif->skip(14);
posData.read(nif);
floatData.read(nif);
}
};
struct NiUVController : Controller
{
NiUVDataPtr data;
void read(NIFFile *nif)
{
Controller::read(nif);
nif->getShort(); // always 0
data.read(nif);
}
};
struct NiKeyframeController : Controller
{
NiKeyframeDataPtr data;
void read(NIFFile *nif)
{
Controller::read(nif);
data.read(nif);
}
};
struct NiAlphaController : Controller
{
NiFloatDataPtr data;
void read(NIFFile *nif)
{
Controller::read(nif);
data.read(nif);
}
};
struct NiGeomMorpherController : Controller
{
NiMorphDataPtr data;
void read(NIFFile *nif)
{
Controller::read(nif);
data.read(nif);
nif->getByte(); // always 0
}
};
struct NiVisController : Controller
{
NiVisDataPtr data;
void read(NIFFile *nif)
{
Controller::read(nif);
data.read(nif);
}
};
} // Namespace
#endif

@ -433,5 +433,19 @@ struct NiKeyframeData : Record
}
};
struct NiSkinInstance : Record
{
NiSkinDataPtr data;
NodePtr root;
NodeList bones;
void read(NIFFile *nif)
{
data.read(nif);
root.read(nif);
bones.read(nif);
}
};
} // Namespace
#endif

@ -0,0 +1,92 @@
/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008-2010 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.sourceforge.net/
This file (effect.h) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
#ifndef _NIF_EFFECT_H_
#define _NIF_EFFECT_H_
#include "node.h"
namespace Nif
{
typedef Node Effect;
// Used for NiAmbientLight and NiDirectionalLight. Might also work for
// NiPointLight and NiSpotLight?
struct NiLight : Effect
{
struct SLight
{
float dimmer;
Vector ambient;
Vector diffuse;
Vector specular;
};
const SLight *light;
void read(NIFFile *nif)
{
Effect::read(nif);
nif->getInt(); // 1
nif->getInt(); // 1?
light = nif->getPtr<SLight>();
}
};
struct NiTextureEffect : Effect
{
NiSourceTexturePtr texture;
void read(NIFFile *nif)
{
Effect::read(nif);
int tmp = nif->getInt();
if(tmp) nif->getInt(); // always 1?
/*
3 x Vector4 = [1,0,0,0]
int = 2
int = 0 or 3
int = 2
int = 2
*/
nif->skip(16*4);
texture.read(nif);
/*
byte = 0
vector4 = [1,0,0,0]
short = 0
short = -75
short = 0
*/
nif->skip(23);
}
};
} // Namespace
#endif

@ -42,7 +42,7 @@ struct Extra : Record
void read(NIFFile *nif) { extra.read(nif); }
};
struct NiVertWeigthsExtraData : Extra
struct NiVertWeightsExtraData : Extra
{
void read(NIFFile *nif)
{

@ -30,6 +30,8 @@
#include "node.h"
#include "property.h"
#include "data.h"
#include "effect.h"
#include "controller.h"
#include <iostream>
using namespace std;

@ -126,9 +126,17 @@ class RecordListT
class Node;
class Extra;
class Property;
class NiUVData;
class NiPosData;
class NiVisData;
class Controller;
class Controlled;
class NiSkinData;
class NiFloatData;
class NiMorphData;
class NiPixelData;
class NiColorData;
class NiKeyframeData;
class NiTriShapeData;
class NiSkinInstance;
class NiSourceTexture;
@ -137,9 +145,17 @@ class NiAutoNormalParticlesData;
typedef RecordPtrT<Node> NodePtr;
typedef RecordPtrT<Extra> ExtraPtr;
typedef RecordPtrT<NiUVData> NiUVDataPtr;
typedef RecordPtrT<NiPosData> NiPosDataPtr;
typedef RecordPtrT<NiVisData> NiVisDataPtr;
typedef RecordPtrT<Controller> ControllerPtr;
typedef RecordPtrT<Controlled> ControlledPtr;
typedef RecordPtrT<NiSkinData> NiSkinDataPtr;
typedef RecordPtrT<NiMorphData> NiMorphDataPtr;
typedef RecordPtrT<NiPixelData> NiPixelDataPtr;
typedef RecordPtrT<NiFloatData> NiFloatDataPtr;
typedef RecordPtrT<NiColorData> NiColorDataPtr;
typedef RecordPtrT<NiKeyframeData> NiKeyframeDataPtr;
typedef RecordPtrT<NiTriShapeData> NiTriShapeDataPtr;
typedef RecordPtrT<NiSkinInstance> NiSkinInstancePtr;
typedef RecordPtrT<NiSourceTexture> NiSourceTexturePtr;

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