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Do not allow magic/combat stance unless magic/inventory window are accessible
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parent
41b2fa985b
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1 changed files with 8 additions and 0 deletions
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@ -643,6 +643,10 @@ namespace MWInput
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{
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{
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if (mWindows.isGuiMode()) return;
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if (mWindows.isGuiMode()) return;
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// Not allowed before the magic window is accessible
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if (!mWindows.isAllowed(MWGui::GW_Magic))
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return;
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MWMechanics::DrawState_ state = mPlayer.getDrawState();
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MWMechanics::DrawState_ state = mPlayer.getDrawState();
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if (state == MWMechanics::DrawState_Weapon || state == MWMechanics::DrawState_Nothing)
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if (state == MWMechanics::DrawState_Weapon || state == MWMechanics::DrawState_Nothing)
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mPlayer.setDrawState(MWMechanics::DrawState_Spell);
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mPlayer.setDrawState(MWMechanics::DrawState_Spell);
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@ -654,6 +658,10 @@ namespace MWInput
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{
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{
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if (mWindows.isGuiMode()) return;
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if (mWindows.isGuiMode()) return;
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// Not allowed before the inventory window is accessible
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if (!mWindows.isAllowed(MWGui::GW_Inventory))
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return;
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MWMechanics::DrawState_ state = mPlayer.getDrawState();
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MWMechanics::DrawState_ state = mPlayer.getDrawState();
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if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
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if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
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mPlayer.setDrawState(MWMechanics::DrawState_Weapon);
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mPlayer.setDrawState(MWMechanics::DrawState_Weapon);
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