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Dead actors are unaware of everything
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@ -857,6 +857,9 @@ namespace MWMechanics
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bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)
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bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)
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{
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{
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if (observer.getClass().getCreatureStats(observer).isDead())
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return false;
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const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
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CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
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