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Dead actors are unaware of everything

This commit is contained in:
scrawl 2014-01-11 02:06:54 +01:00
parent c64dc2c831
commit 727aa30347

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@ -857,6 +857,9 @@ namespace MWMechanics
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer) bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)
{ {
if (observer.getClass().getCreatureStats(observer).isDead())
return false;
const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
CreatureStats& stats = ptr.getClass().getCreatureStats(ptr); CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);