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@ -4,6 +4,18 @@
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#include "../Types.hpp"
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#include "../Types.hpp"
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#define WORLDSTATEAPI \
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#define WORLDSTATEAPI \
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{"ReadLastWorldstate", WorldstateFunctions::ReadLastWorldstate},\
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\
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{"ClearMapChanges", WorldstateFunctions::ClearMapChanges},\
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\
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{"GetMapChangesSize", WorldstateFunctions::GetMapChangesSize},\
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\
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{"GetMapTileCellX", WorldstateFunctions::GetMapTileCellX},\
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{"GetMapTileCellY", WorldstateFunctions::GetMapTileCellY},\
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\
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{"SaveMapTileImageFile", WorldstateFunctions::SaveMapTileImageFile},\
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{"LoadMapTileImageFile", WorldstateFunctions::LoadMapTileImageFile},\
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\
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{"SetHour", WorldstateFunctions::SetHour},\
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{"SetHour", WorldstateFunctions::SetHour},\
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{"SetDay", WorldstateFunctions::SetDay},\
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{"SetDay", WorldstateFunctions::SetDay},\
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{"SetMonth", WorldstateFunctions::SetMonth},\
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{"SetMonth", WorldstateFunctions::SetMonth},\
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@ -16,6 +28,7 @@
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{"SetPlacedObjectCollisionState", WorldstateFunctions::SetPlacedObjectCollisionState},\
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{"SetPlacedObjectCollisionState", WorldstateFunctions::SetPlacedObjectCollisionState},\
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{"UseActorCollisionForPlacedObjects", WorldstateFunctions::UseActorCollisionForPlacedObjects},\
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{"UseActorCollisionForPlacedObjects", WorldstateFunctions::UseActorCollisionForPlacedObjects},\
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\
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\
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{"SendWorldMap", WorldstateFunctions::SendWorldMap},\
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{"SendWorldTime", WorldstateFunctions::SendWorldTime},\
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{"SendWorldTime", WorldstateFunctions::SendWorldTime},\
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{"SendWorldCollisionOverride", WorldstateFunctions::SendWorldCollisionOverride}
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{"SendWorldCollisionOverride", WorldstateFunctions::SendWorldCollisionOverride}
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@ -24,7 +37,69 @@ class WorldstateFunctions
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public:
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public:
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/**
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/**
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* \brief Set the world's hour in the worldstate stored on the server.
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* \brief Use the last worldstate received by the server as the one being read.
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*
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* \return void
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*/
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static void ReadLastWorldstate() noexcept;
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/**
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* \brief Clear the map changes for the write-only worldstate.
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*
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* This is used to initialize the sending of new WorldMap packets.
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*
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* \return void
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*/
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static void ClearMapChanges() noexcept;
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/**
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* \brief Get the number of indexes in the read worldstate's map changes.
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*
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* \return The number of indexes.
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*/
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static unsigned int GetMapChangesSize() noexcept;
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/**
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* \brief Get the X coordinate of the cell corresponding to the map tile at a certain index in
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* the read worldstate's map changes.
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*
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* \param i The index of the map tile.
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* \return The X coordinate of the cell.
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*/
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static int GetMapTileCellX(unsigned int index) noexcept;
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/**
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* \brief Get the Y coordinate of the cell corresponding to the map tile at a certain index in
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* the read worldstate's map changes.
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*
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* \param i The index of the map tile.
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* \return The Y coordinate of the cell.
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*/
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static int GetMapTileCellY(unsigned int index) noexcept;
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/**
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* \brief Save the .png image data of the map tile at a certain index in the read worldstate's
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* map changes.
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*
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* \param i The index of the map tile.
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* \param filePath The file path of the resulting file.
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* \return void
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*/
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static void SaveMapTileImageFile(unsigned int index, const char *filePath) noexcept;
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/**
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* \brief Load a .png file as the image data for a map tile and add it to the write-only worldstate
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* stored on the server.
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*
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* \param cellX The X coordinate of the cell corresponding to the map tile.
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* \param cellY The Y coordinate of the cell corresponding to the map tile.
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* \param filePath The file path of the loaded file.
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* \return void
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*/
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static void LoadMapTileImageFile(int cellX, int cellY, const char* filePath) noexcept;
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/**
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* \brief Set the world's hour in the write-only worldstate stored on the server.
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*
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*
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* \param hour The hour.
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* \param hour The hour.
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* \return void
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* \return void
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@ -32,7 +107,7 @@ public:
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static void SetHour(double hour) noexcept;
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static void SetHour(double hour) noexcept;
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/**
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/**
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* \brief Set the world's day in the worldstate stored on the server.
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* \brief Set the world's day in the write-only worldstate stored on the server.
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*
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*
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* \param day The day.
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* \param day The day.
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* \return void
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* \return void
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@ -40,7 +115,7 @@ public:
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static void SetDay(int day) noexcept;
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static void SetDay(int day) noexcept;
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/**
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/**
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* \brief Set the world's month in the worldstate stored on the server.
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* \brief Set the world's month in the write-only worldstate stored on the server.
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*
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*
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* \param month The month.
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* \param month The month.
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* \return void
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* \return void
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@ -48,7 +123,7 @@ public:
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static void SetMonth(int month) noexcept;
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static void SetMonth(int month) noexcept;
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/**
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/**
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* \brief Set the world's year in the worldstate stored on the server.
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* \brief Set the world's year in the write-only worldstate stored on the server.
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*
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*
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* \param year The year.
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* \param year The year.
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* \return void
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* \return void
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@ -56,7 +131,7 @@ public:
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static void SetYear(int year) noexcept;
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static void SetYear(int year) noexcept;
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/**
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/**
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* \brief Set the world's days passed in the worldstate stored on the server.
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* \brief Set the world's days passed in the write-only worldstate stored on the server.
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*
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*
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* \param daysPassed The days passed.
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* \param daysPassed The days passed.
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* \return void
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* \return void
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@ -64,7 +139,7 @@ public:
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static void SetDaysPassed(int daysPassed) noexcept;
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static void SetDaysPassed(int daysPassed) noexcept;
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/**
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/**
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* \brief Set the world's time scale in the worldstate stored on the server.
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* \brief Set the world's time scale in the write-only worldstate stored on the server.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID.
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* \param timeScale The time scale.
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* \param timeScale The time scale.
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@ -73,7 +148,8 @@ public:
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static void SetTimeScale(double timeScale) noexcept;
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static void SetTimeScale(double timeScale) noexcept;
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/**
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/**
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* \brief Set the collision state for other players.
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* \brief Set the collision state for other players in the write-only worldstate stored
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* on the server.
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*
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*
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* \param state The collision state.
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* \param state The collision state.
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* \return void
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* \return void
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@ -81,7 +157,8 @@ public:
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static void SetPlayerCollisionState(bool state) noexcept;
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static void SetPlayerCollisionState(bool state) noexcept;
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/**
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/**
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* \brief Set the collision state for actors.
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* \brief Set the collision state for actors in the write-only worldstate stored on the
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* server.
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*
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*
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* \param state The collision state.
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* \param state The collision state.
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* \return void
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* \return void
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@ -89,7 +166,8 @@ public:
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static void SetActorCollisionState(bool state) noexcept;
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static void SetActorCollisionState(bool state) noexcept;
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/**
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/**
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* \brief Set the collision state for placed objects.
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* \brief Set the collision state for placed objects in the write-only worldstate stored
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* on the server.
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*
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*
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* \param state The collision state.
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* \param state The collision state.
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* \return void
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* \return void
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@ -97,9 +175,8 @@ public:
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static void SetPlacedObjectCollisionState(bool state) noexcept;
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static void SetPlacedObjectCollisionState(bool state) noexcept;
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/**
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/**
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* \brief Whether placed objects with collision turned on should use
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* \brief Whether placed objects with collision turned on should use actor collision, i.e.
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* actor collision, i.e. whether they should be slippery
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* whether they should be slippery and prevent players from standing on them.
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* and prevent players from standing on them.
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*
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*
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* \param useActorCollision Whether to use actor collision.
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* \param useActorCollision Whether to use actor collision.
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* \return void
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* \return void
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@ -107,22 +184,37 @@ public:
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static void UseActorCollisionForPlacedObjects(bool useActorCollision) noexcept;
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static void UseActorCollisionForPlacedObjects(bool useActorCollision) noexcept;
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/**
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/**
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* \brief Send a WorldTime packet with the current time and time scale
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* \brief Send a WorldMap packet with the current set of map changes in the write-only
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* to a specific player or to all players.
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* worldstate.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID attached to the packet.
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* \param broadcast Whether this packet should be sent only to the attached player
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* or to all players on the server.
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* \return void
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* \return void
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*/
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*/
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static void SendWorldTime(unsigned short pid, bool toOthers = false) noexcept;
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static void SendWorldMap(unsigned short pid, bool broadcast = false) noexcept;
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/**
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/**
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* \brief Send a WorldCollisionOverride packet with the current collision overrides
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* \brief Send a WorldTime packet with the current time and time scale in the write-only
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* to a specific player or to all players.
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* worldstate.
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*
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*
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* \param pid The player ID.
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* \param pid The player ID attached to the packet.
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* \param broadcast Whether this packet should be sent only to the attached player
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* or to all players on the server.
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* \return void
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*/
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static void SendWorldTime(unsigned short pid, bool broadcast = false) noexcept;
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/**
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* \brief Send a WorldCollisionOverride packet with the current collision overrides in
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* the write-only worldstate.
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*
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* \param pid The player ID attached to the packet.
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* \param broadcast Whether this packet should be sent only to the attached player
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* or to all players on the server.
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* \return void
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* \return void
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*/
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*/
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static void SendWorldCollisionOverride(unsigned short pid, bool toOthers = false) noexcept;
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static void SendWorldCollisionOverride(unsigned short pid, bool broadcast = false) noexcept;
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};
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};
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