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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:23:52 +00:00
Merge remote-tracking branch 'scrawl/master'
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commit
729e079b0b
10 changed files with 59 additions and 34 deletions
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@ -48,7 +48,7 @@ add_openmw_dir (mwscript
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)
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add_openmw_dir (mwsound
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soundmanagerimp openal_output ffmpeg_decoder
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soundmanagerimp openal_output ffmpeg_decoder sound
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)
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add_openmw_dir (mwworld
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@ -96,6 +96,9 @@ namespace MWBase
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/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
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virtual bool awarenessCheck (const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer) = 0;
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/// Makes \a ptr fight \a target. Also shouts a combat taunt.
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virtual void startCombat (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target) = 0;
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enum OffenseType
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{
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OT_Theft, // Taking items owned by an NPC or a faction you are not a member of
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@ -337,6 +337,12 @@ namespace MWClass
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{
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// NOTE: 'object' and/or 'attacker' may be empty.
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getCreatureStats(ptr).setAttacked(true);
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// Self defense
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if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80)
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MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, attacker);
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if(!successful)
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{
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// TODO: Handle HitAttemptOnMe script function
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@ -621,7 +621,7 @@ namespace MWClass
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// NOTE: 'object' and/or 'attacker' may be empty.
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// Attacking peaceful NPCs is a crime
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if (!attacker.isEmpty() && ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
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if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
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MWBase::Environment::get().getMechanicsManager()->commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
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getCreatureStats(ptr).setAttacked(true);
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@ -1447,7 +1447,7 @@ namespace MWGui
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{
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return !MyGUI::InputManager::getInstance().isModalAny()
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// TODO: remove this, once we have properly serialized the state of open windows
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&& (!isGuiMode() || (mGuiModes.size() == 1 && getMode() == GM_MainMenu));
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&& (!isGuiMode() || (mGuiModes.size() == 1 && (getMode() == GM_MainMenu || getMode() == GM_Rest || getMode() == GM_RestBed)));
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}
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void WindowManager::playVideo(const std::string &name, bool allowSkipping)
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@ -206,8 +206,7 @@ namespace MWMechanics
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if (LOS)
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{
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creatureStats.getAiSequence().stack(AiCombat(MWBase::Environment::get().getWorld()->getPlayerPtr()), ptr);
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creatureStats.setHostile(true);
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MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, player);
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}
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}
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}
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@ -762,16 +761,11 @@ namespace MWMechanics
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if (ptr.getClass().isClass(ptr, "Guard"))
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creatureStats.getAiSequence().stack(AiPursue(player.getClass().getId(player)), ptr);
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else
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creatureStats.getAiSequence().stack(AiCombat(player), ptr);
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creatureStats.setHostile(true);
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{
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MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, player);
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}
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}
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}
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// if I didn't report a crime was I attacked?
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else if (creatureStats.getAttacked() && !creatureStats.isHostile())
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{
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creatureStats.getAiSequence().stack(AiCombat(player), ptr);
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creatureStats.setHostile(true);
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}
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}
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}
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@ -1081,6 +1075,8 @@ namespace MWMechanics
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if(!stats.isDead() && stats.getAiSequence().getTypeId() == AiPackage::TypeIdCombat)
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{
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MWMechanics::AiCombat* package = static_cast<MWMechanics::AiCombat*>(stats.getAiSequence().getActivePackage());
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// TODO: This is wrong! It's comparing Ref IDs with Ogre handles. The only case where this (coincidentally) works is the player.
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// possibly applies to other code using getTargetId.
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if(package->getTargetId() == actor.getCellRef().mRefID)
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list.push_front(*iter);
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}
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@ -64,6 +64,7 @@ namespace MWMechanics
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void stack (const AiPackage& package, const MWWorld::Ptr& actor);
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///< Add \a package to the front of the sequence (suspends current package)
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/// @param actor The actor that owns this AiSequence
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void queue (const AiPackage& package);
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///< Add \a package to the end of the sequence (executed after all other packages have been
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@ -13,6 +13,8 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwmechanics/aicombat.hpp"
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#include <OgreSceneNode.h>
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#include "spellcasting.hpp"
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@ -852,27 +854,45 @@ namespace MWMechanics
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// Innocent until proven guilty
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bool reported = false;
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// Find all the NPCs within the alarm radius
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// Find all the actors within the alarm radius
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std::vector<MWWorld::Ptr> neighbors;
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mActors.getObjectsInRange(Ogre::Vector3(ptr.getRefData().getPosition().pos),
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esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getInt(), neighbors);
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// Find an actor who witnessed the crime
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int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId();
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// Find actors who witnessed the crime
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for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
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{
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if ( *it == ptr
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|| !it->getClass().isNpc()) continue; // not the player and is an NPC
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if (*it == ptr) continue; // not the player
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// Was the crime seen?
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if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) ||
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type == OT_Assault )
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if (MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) )
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{
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// TODO: Add more messages
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if (type == OT_Theft)
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MWBase::Environment::get().getDialogueManager()->say(*it, "thief");
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if (*it == victim)
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{
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// Self-defense
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// The victim is aware of the criminal/assailant. If being assaulted, fight back now
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// (regardless of whether the assault is reported or not)
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// This applies to both NPCs and creatures
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// ... except if this is a guard: then the player is given a chance to pay a fine / go to jail instead
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if (type == OT_Assault && !ptr.getClass().isClass(ptr, "guard"))
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MWBase::Environment::get().getMechanicsManager()->startCombat(victim, ptr);
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}
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// Crime reporting only applies to NPCs
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if (!it->getClass().isNpc())
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continue;
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// Will the witness report the crime?
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if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm)
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{
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reported = true;
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int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId();
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// Tell everyone, including yourself
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for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
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@ -880,12 +900,6 @@ namespace MWMechanics
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if ( *it1 == ptr
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|| !it1->getClass().isNpc()) continue; // not the player and is an NPC
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// TODO: Add more messages
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if (type == OT_Theft)
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MWBase::Environment::get().getDialogueManager()->say(*it1, "thief");
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else if (type == OT_Assault)
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MWBase::Environment::get().getDialogueManager()->say(*it1, "attack");
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// Will other witnesses paticipate in crime
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if ( it1->getClass().getCreatureStats(*it1).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm
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|| type == OT_Assault )
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@ -896,7 +910,6 @@ namespace MWMechanics
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// Mark as Alarmed for dialogue
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it1->getClass().getCreatureStats(*it1).setAlarmed(true);
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}
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break; // Someone saw the crime and everyone has been told
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}
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}
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}
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@ -1007,6 +1020,14 @@ namespace MWMechanics
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return (roll >= target);
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}
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void MechanicsManager::startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
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{
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MWBase::Environment::get().getDialogueManager()->say(ptr, "attack");
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ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(MWMechanics::AiCombat(target), ptr);
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if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
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ptr.getClass().getCreatureStats(ptr).setHostile(true);
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}
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void MechanicsManager::getObjectsInRange(const Ogre::Vector3 &position, float radius, std::vector<MWWorld::Ptr> &objects)
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{
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mActors.getObjectsInRange(position, radius, objects);
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@ -105,6 +105,9 @@ namespace MWMechanics
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/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
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virtual bool awarenessCheck (const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer);
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/// Makes \a ptr fight \a target. Also shouts a combat taunt.
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virtual void startCombat (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target);
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/**
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* @brief Commit a crime. If any actors witness the crime and report it,
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* reportCrime will be called automatically.
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@ -16,7 +16,6 @@
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#include "../mwmechanics/aifollow.hpp"
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#include "../mwmechanics/aitravel.hpp"
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#include "../mwmechanics/aiwander.hpp"
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#include "../mwmechanics/aicombat.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -435,12 +434,8 @@ namespace MWScript
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std::string targetID = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
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creatureStats.setHostile(true);
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creatureStats.getAiSequence().stack(
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MWMechanics::AiCombat(MWBase::Environment::get().getWorld()->getPtr(targetID, true) ), actor);
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MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPtr(targetID, true);
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MWBase::Environment::get().getMechanicsManager()->startCombat(actor, target);
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}
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};
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